mirror of
https://github.com/Relintai/pandemonium_paint_experimental.git
synced 2024-11-12 01:55:00 +01:00
43 lines
1.0 KiB
GDScript3
43 lines
1.0 KiB
GDScript3
tool
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extends PaintProject
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# UNdo redo keybinds + undo redo tool buttons for PaintCanvas
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# add button that ads bg and visual grid, also should set owner so they get saved
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# canvas bg make it not use shader
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# inherit both from PaintNode -> automatic easy resize
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# Implement trickle down resize -> PAitnProject resized -> NOTIFICATION PAINT PROJECT RESIZED!
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# PaintNode -> current size property read only
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# Resize property + resize button
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# Mouse pos for the canvas property inspector
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# PaintProj -> Collect and merge and save -> NOTIF PaintProject PRE Save , then get image()
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# should be saved virtual! only true for canvas for now
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# PaintCanvas -> LoadImage
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# PaintNodes -> Outline property. Maybe keep node?
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# PaintCanvas -> save data in a compressed form
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# port back everything to c++
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# remove old deprecated classes
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