mirror of
https://github.com/Relintai/pandemonium_paint_experimental.git
synced 2024-11-12 01:55:00 +01:00
185 lines
4.3 KiB
GDScript
185 lines
4.3 KiB
GDScript
tool
|
|
extends PaintCanvas
|
|
|
|
var _mouse_down : bool = false
|
|
|
|
var _actions_history : Array
|
|
var _redo_history : Array
|
|
var _current_action : PaintAction
|
|
|
|
var mouse_position : Vector2
|
|
#var canvas_position : Vector2
|
|
var canvas_mouse_position : Vector2
|
|
var cell_mouse_position : Vector2
|
|
|
|
var last_mouse_position : Vector2
|
|
#var last_canvas_position : Vector2
|
|
var last_canvas_mouse_position : Vector2
|
|
var last_cell_mouse_position : Vector2
|
|
|
|
func handle_draw(local_position : Vector2, event: InputEvent) -> void:
|
|
var proj : PaintProject = get_paint_project()
|
|
|
|
if !proj:
|
|
print("!proj!")
|
|
|
|
set_pixel(local_position.x, local_position.y, proj.current_color)
|
|
|
|
func get_current_color() -> Color:
|
|
var proj : PaintProject = get_paint_project()
|
|
|
|
if !proj:
|
|
print("!proj!")
|
|
return Color(1, 1, 1, 1)
|
|
|
|
return proj.current_color
|
|
|
|
func handle_mouse_button_down(local_position : Vector2, event: InputEvent) -> void:
|
|
if event.device == -1:
|
|
mouse_position = get_global_mouse_position()
|
|
cell_mouse_position = local_position
|
|
|
|
last_mouse_position = mouse_position
|
|
last_cell_mouse_position = local_position
|
|
|
|
if current_tool == TOOL_CUT:
|
|
if !event.is_pressed():
|
|
commit_action()
|
|
elif current_tool == TOOL_BUCKET:
|
|
if !_current_action:
|
|
_current_action = get_action()
|
|
|
|
var arr : Array = Array()
|
|
arr.push_back(cell_mouse_position)
|
|
arr.push_back(last_cell_mouse_position)
|
|
#STORE color here
|
|
arr.push_back(get_current_color())
|
|
elif current_tool == TOOL_COLORPICKER:
|
|
print("TODO")
|
|
elif current_tool == TOOL_PASTECUT:
|
|
print("TODO")
|
|
elif current_tool == TOOL_PENCIL:
|
|
tool_process(local_position, event)
|
|
|
|
|
|
func do_action(arr : Array) -> void:
|
|
if !_current_action:
|
|
return
|
|
|
|
_current_action.do_action(arr)
|
|
update_textures()
|
|
|
|
func commit_action() -> void:
|
|
if !_current_action:
|
|
return
|
|
|
|
_current_action.commit_action()
|
|
|
|
_actions_history.push_back(_current_action)
|
|
_redo_history.clear()
|
|
|
|
if current_tool == TOOL_CUT:
|
|
print("TODO")
|
|
return
|
|
|
|
_current_action = null
|
|
|
|
func has_point(var pos : Vector2) -> bool:
|
|
if pos.x < 0 || pos.y < 0 || pos.x > size.x || pos.y > size.y:
|
|
return false
|
|
|
|
return true
|
|
|
|
func get_action() -> PaintAction:
|
|
var action : PaintAction = null
|
|
|
|
if current_tool == TOOL_PENCIL:
|
|
action = PencilAction.new()
|
|
|
|
if action:
|
|
action.paint_canvas = self
|
|
|
|
return action
|
|
|
|
func _on_tool_changed() -> void:
|
|
if current_tool == TOOL_COLORPICKER:
|
|
if _current_action:
|
|
_current_action = null
|
|
return
|
|
|
|
_current_action = get_action()
|
|
|
|
func tool_process(local_position : Vector2, event: InputEvent) -> void:
|
|
if current_tool == TOOL_COLORPICKER:
|
|
return
|
|
|
|
if !_current_action:
|
|
_current_action = get_action()
|
|
|
|
if current_tool == TOOL_PENCIL:
|
|
var arr : Array = Array()
|
|
arr.push_back(cell_mouse_position)
|
|
arr.push_back(last_cell_mouse_position)
|
|
arr.push_back(get_current_color())
|
|
|
|
do_action(arr)
|
|
|
|
|
|
func _forward_canvas_gui_input(event: InputEvent) -> bool:
|
|
if event is InputEventMouseButton:
|
|
if event.button_index != BUTTON_LEFT:
|
|
return false
|
|
|
|
if _mouse_down:
|
|
if !event.pressed:
|
|
_mouse_down = false
|
|
commit_action()
|
|
else:
|
|
# This seems to be the easiest way to get local mouse position,
|
|
# even though the event is available
|
|
var local_position : Vector2 = get_local_mouse_position()
|
|
|
|
if has_point(local_position):
|
|
_mouse_down = true
|
|
handle_mouse_button_down(local_position, event)
|
|
return true
|
|
|
|
if event is InputEventMouseMotion:
|
|
var local_position : Vector2 = get_local_mouse_position()
|
|
|
|
mouse_position = get_global_mouse_position()
|
|
cell_mouse_position = local_position
|
|
|
|
if _mouse_down:
|
|
if has_point(local_position):
|
|
#handle_draw(local_position, event)
|
|
cell_mouse_position = local_position
|
|
|
|
tool_process(local_position, event)
|
|
update_textures()
|
|
update()
|
|
|
|
last_mouse_position = mouse_position
|
|
last_cell_mouse_position = local_position
|
|
|
|
return true
|
|
|
|
last_mouse_position = mouse_position
|
|
last_cell_mouse_position = local_position
|
|
|
|
return false
|
|
|
|
func _ready() -> void:
|
|
#temp
|
|
resize(1, 1)
|
|
resize(128, 128)
|
|
|
|
if !is_connected("current_tool_changed", self, "_on_tool_changed"):
|
|
connect("current_tool_changed", self, "_on_tool_changed")
|
|
|
|
_on_tool_changed()
|
|
|
|
func _draw() -> void:
|
|
draw_texture(get_image_texture(), Vector2())
|
|
draw_texture(get_preview_image_texture(), Vector2())
|