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22 lines
805 B
GDScript
22 lines
805 B
GDScript
extends Node2D
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# Canvas that can be used to draw on
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# Should probably store it's actual data in an lz4 compressed poolvector property
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# like what voxelman does
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# Undo history should be handled by the editor itself
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# It could use the paint module's actions for manipulation
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# it could have a drag and drop image property so things can be dropped into it
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# could be "infinite", so ti does not need to mess with resizes -> needs chunks though
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# if needed this should likely be an another class, like an InifinePaintCanvas or ChunkedPaintCanvas
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# better for now:
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# it could have it's own size -> when added to the tree it should copy the size of it's
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# parent paint project
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# then it should have a resize button with properties, ot it's sidebar module should have a button
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# + popup to handle resizes
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