extends Path2D export(int, "append,union,sub,simdiff,etc...") var operation : int = 0 # The renderer should process each child one by one in tree order # A render needs to start with a curve with an append operation # apply all non append curves to the last append curve # render it when out of children or when the next append curve is reached # It could just render only one append curves aswell, it could warn if you have more than one # This will need testing