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https://github.com/Relintai/pandemonium_paint_experimental.git
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Initial test plugin code setup.
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tool
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tool
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extends EditorPlugin
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extends EditorPlugin
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func _enter_tree() -> void:
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func _enter_tree() -> void:
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pass
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var paint_editor_plugin : EditorPlugin = Engine.get_global("PaintEditorPlugin")
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if paint_editor_plugin:
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var sidebar : PaintSidebar = paint_editor_plugin.get_sidebar()
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#print(sidebar)
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func _exit_tree() -> void:
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func _exit_tree() -> void:
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pass
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var paint_editor_plugin : EditorPlugin = Engine.get_global("PaintEditorPlugin")
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if paint_editor_plugin:
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var sidebar : PaintSidebar = paint_editor_plugin.get_sidebar()
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#print(sidebar)
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#func _enter_tree() -> void:
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# for c in get_parent().get_children():
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# if c is EditorPlugin:
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# var ep : EditorPlugin = c as EditorPlugin
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#
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# if ep.get_class() == "PaintEditorPlugin":
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# print(ep.get_class())
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