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Use the current color for drawing.
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@ -4,7 +4,12 @@ extends PaintCanvas
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var _mouse_down : bool = false
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var _mouse_down : bool = false
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func draw(local_position : Vector2) -> void:
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func draw(local_position : Vector2) -> void:
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set_pixel(local_position.x, local_position.y, Color(1, 1, 1, 1))
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var proj : PaintProject = get_paint_project()
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if !proj:
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print("!proj!")
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set_pixel(local_position.x, local_position.y, proj.current_color)
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func is_local(var pos : Vector2) -> bool:
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func is_local(var pos : Vector2) -> bool:
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if pos.x < 0 || pos.y < 0 || pos.x > size.x || pos.y > size.y:
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if pos.x < 0 || pos.y < 0 || pos.x > size.x || pos.y > size.y:
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@ -5,7 +5,7 @@
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[node name="PaintProject" type="PaintProject"]
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[node name="PaintProject" type="PaintProject"]
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size = Vector2i( 128, 128 )
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size = Vector2i( 128, 128 )
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current_color = Color( 0.86538, 0.233915, 0.49333, 1 )
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current_color = Color( 0.511169, 0.141401, 0.0907945, 1 )
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="PaintCanvas" type="PaintCanvas" parent="."]
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[node name="PaintCanvas" type="PaintCanvas" parent="."]
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