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https://github.com/Relintai/pandemonium_paint_experimental.git
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Now the new color grid inspector works.
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@ -4,6 +4,7 @@ extends EditorInspectorPlugin
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func can_handle(object: Object) -> bool:
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return object is PaintNode
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func parse_begin(object: Object) -> void:
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add_custom_control(PaintColorGrid.new())
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var pc : PaintColorGrid = PaintColorGrid.new()
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pc.on_paint_node_selected(object)
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add_custom_control(pc)
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@ -20,10 +20,10 @@ func _enter_tree() -> void:
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#get_tree().connect("node_removed", self, "on_node_removed")
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var paint_editor_plugin : EditorPlugin = Engine.get_global("PaintEditorPlugin")
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if paint_editor_plugin:
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var sidebar : PaintSidebar = paint_editor_plugin.get_sidebar()
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# var paint_editor_plugin : EditorPlugin = Engine.get_global("PaintEditorPlugin")
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#
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# if paint_editor_plugin:
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# var sidebar : PaintSidebar = paint_editor_plugin.get_sidebar()
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#print(sidebar)
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@ -31,9 +31,9 @@ func _exit_tree() -> void:
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if ip:
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remove_inspector_plugin(ip)
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var paint_editor_plugin : EditorPlugin = Engine.get_global("PaintEditorPlugin")
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if paint_editor_plugin:
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var sidebar : PaintSidebar = paint_editor_plugin.get_sidebar()
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# var paint_editor_plugin : EditorPlugin = Engine.get_global("PaintEditorPlugin")
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#
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# if paint_editor_plugin:
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# var sidebar : PaintSidebar = paint_editor_plugin.get_sidebar()
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#print(sidebar)
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