mirror of
https://github.com/Relintai/pandemonium_paint_experimental.git
synced 2024-11-07 16:52:10 +01:00
Small cleanups.
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45c22ab9fd
commit
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@ -16,15 +16,13 @@ var _selection_colors : PoolColorArray
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var _cut_pos : Vector2i
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var _cut_pos : Vector2i
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var _cut_size : Vector2i
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var _cut_size : Vector2i
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var mouse_position : Vector2
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var _mouse_position : Vector2
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#var canvas_position : Vector2
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var _canvas_mouse_position : Vector2
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var canvas_mouse_position : Vector2
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var _cell_mouse_position : Vector2
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var cell_mouse_position : Vector2
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var last_mouse_position : Vector2
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var _last_mouse_position : Vector2
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#var last_canvas_position : Vector2
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var _last_canvas_mouse_position : Vector2
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var last_canvas_mouse_position : Vector2
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var _last_cell_mouse_position : Vector2
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var last_cell_mouse_position : Vector2
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func handle_draw(local_position : Vector2, event: InputEvent) -> void:
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func handle_draw(local_position : Vector2, event: InputEvent) -> void:
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var proj : PaintProject = get_paint_project()
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var proj : PaintProject = get_paint_project()
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@ -43,13 +41,16 @@ func get_current_color() -> Color:
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return proj.current_color
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return proj.current_color
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func handle_left_mouse_button_down(local_position : Vector2, event: InputEvent) -> void:
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func update_mouse_position(local_position : Vector2, event: InputEvent) -> void:
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if event.device == -1:
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if event.device == -1:
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mouse_position = get_global_mouse_position()
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_mouse_position = get_global_mouse_position()
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cell_mouse_position = local_position
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_cell_mouse_position = local_position
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last_mouse_position = mouse_position
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_last_mouse_position = _mouse_position
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last_cell_mouse_position = local_position
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_last_cell_mouse_position = local_position
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func handle_left_mouse_button_down(local_position : Vector2, event: InputEvent) -> void:
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update_mouse_position(local_position, event)
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if current_tool == TOOL_CUT:
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if current_tool == TOOL_CUT:
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if !event.is_pressed():
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if !event.is_pressed():
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@ -59,14 +60,14 @@ func handle_left_mouse_button_down(local_position : Vector2, event: InputEvent)
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_current_action = get_action()
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_current_action = get_action()
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var arr : Array = Array()
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var arr : Array = Array()
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arr.push_back(cell_mouse_position)
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arr.push_back(_cell_mouse_position)
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arr.push_back(last_cell_mouse_position)
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arr.push_back(_last_cell_mouse_position)
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arr.push_back(get_current_color())
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arr.push_back(get_current_color())
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do_action(arr)
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do_action(arr)
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commit_action()
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commit_action()
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elif current_tool == TOOL_COLORPICKER:
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elif current_tool == TOOL_COLORPICKER:
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var c : Color = get_pixel(cell_mouse_position.x, cell_mouse_position.y);
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var c : Color = get_pixel(_cell_mouse_position.x, _cell_mouse_position.y);
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if (c.a < 0.00001):
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if (c.a < 0.00001):
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return;
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return;
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@ -82,11 +83,11 @@ func handle_left_mouse_button_down(local_position : Vector2, event: InputEvent)
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func handle_left_mouse_button_up(local_position : Vector2, event: InputEvent) -> void:
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func handle_left_mouse_button_up(local_position : Vector2, event: InputEvent) -> void:
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if event.device == -1:
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if event.device == -1:
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mouse_position = get_global_mouse_position()
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_mouse_position = get_global_mouse_position()
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cell_mouse_position = local_position
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_cell_mouse_position = local_position
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last_mouse_position = mouse_position
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_last_mouse_position = _mouse_position
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last_cell_mouse_position = local_position
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_last_cell_mouse_position = local_position
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if current_tool == TOOL_COLORPICKER:
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if current_tool == TOOL_COLORPICKER:
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if (_picked_color):
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if (_picked_color):
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@ -96,12 +97,7 @@ func handle_left_mouse_button_up(local_position : Vector2, event: InputEvent) ->
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tool_process(local_position, event)
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tool_process(local_position, event)
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func handle_right_mouse_button_down(local_position : Vector2, event: InputEvent) -> void:
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func handle_right_mouse_button_down(local_position : Vector2, event: InputEvent) -> void:
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if event.device == -1:
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update_mouse_position(local_position, event)
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mouse_position = get_global_mouse_position()
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cell_mouse_position = local_position
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last_mouse_position = mouse_position
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last_cell_mouse_position = local_position
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if current_tool == TOOL_CUT:
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if current_tool == TOOL_CUT:
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if !event.is_pressed():
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if !event.is_pressed():
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@ -133,8 +129,8 @@ func draw_brush_preview() -> void:
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var pixel : Vector2i = _selection_cells[idx];
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var pixel : Vector2i = _selection_cells[idx];
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var color : Color = _selection_colors[idx];
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var color : Color = _selection_colors[idx];
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pixel -= _cut_pos + _cut_size / 2;
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pixel -= _cut_pos + _cut_size / 2;
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pixel.x += cell_mouse_position.x;
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pixel.x += _cell_mouse_position.x;
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pixel.y += cell_mouse_position.y;
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pixel.y += _cell_mouse_position.y;
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set_preview_pixel_v(pixel, color)
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set_preview_pixel_v(pixel, color)
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update_textures()
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update_textures()
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@ -153,13 +149,13 @@ func draw_brush_preview() -> void:
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update_textures()
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update_textures()
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elif current_tool == TOOL_RAINBOW:
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elif current_tool == TOOL_RAINBOW:
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set_preview_pixel(cell_mouse_position.x, cell_mouse_position.y, Color(0.46875, 0.446777, 0.446777, 0.3));
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set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, Color(0.46875, 0.446777, 0.446777, 0.3));
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update_textures()
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update_textures()
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elif current_tool == TOOL_COLORPICKER:
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elif current_tool == TOOL_COLORPICKER:
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set_preview_pixel(cell_mouse_position.x, cell_mouse_position.y, Color(0.866667, 0.847059, 0.847059, 0.3));
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set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, Color(0.866667, 0.847059, 0.847059, 0.3));
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update_textures()
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update_textures()
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else:
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else:
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set_preview_pixel(cell_mouse_position.x, cell_mouse_position.y, get_current_color());
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set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, get_current_color());
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update_textures()
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update_textures()
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@ -368,8 +364,8 @@ func tool_process(local_position : Vector2, event: InputEvent) -> void:
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if current_tool == TOOL_PENCIL || current_tool == TOOL_LINE || current_tool == TOOL_RECT:
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if current_tool == TOOL_PENCIL || current_tool == TOOL_LINE || current_tool == TOOL_RECT:
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var arr : Array = Array()
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var arr : Array = Array()
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arr.push_back(cell_mouse_position)
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arr.push_back(_cell_mouse_position)
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arr.push_back(last_cell_mouse_position)
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arr.push_back(_last_cell_mouse_position)
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if _mouse_button_down == BUTTON_LEFT:
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if _mouse_button_down == BUTTON_LEFT:
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arr.push_back(get_current_color())
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arr.push_back(get_current_color())
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@ -380,16 +376,16 @@ func tool_process(local_position : Vector2, event: InputEvent) -> void:
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elif current_tool == TOOL_DARKEN || current_tool == TOOL_BRIGHTEN || current_tool == TOOL_CUT:
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elif current_tool == TOOL_DARKEN || current_tool == TOOL_BRIGHTEN || current_tool == TOOL_CUT:
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var arr : Array = Array()
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var arr : Array = Array()
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arr.push_back(cell_mouse_position)
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arr.push_back(_cell_mouse_position)
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arr.push_back(last_cell_mouse_position)
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arr.push_back(_last_cell_mouse_position)
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arr.push_back(get_current_color())
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arr.push_back(get_current_color())
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do_action(arr)
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do_action(arr)
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elif current_tool == TOOL_BRUSH:
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elif current_tool == TOOL_BRUSH:
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var arr : Array = Array()
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var arr : Array = Array()
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arr.push_back(cell_mouse_position)
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arr.push_back(_cell_mouse_position)
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arr.push_back(last_cell_mouse_position)
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arr.push_back(_last_cell_mouse_position)
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if _mouse_button_down == BUTTON_LEFT:
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if _mouse_button_down == BUTTON_LEFT:
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arr.push_back(get_current_color())
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arr.push_back(get_current_color())
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@ -406,8 +402,8 @@ func tool_process(local_position : Vector2, event: InputEvent) -> void:
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elif current_tool == TOOL_PASTECUT:
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elif current_tool == TOOL_PASTECUT:
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var arr : Array = Array()
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var arr : Array = Array()
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arr.append(cell_mouse_position);
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arr.append(_cell_mouse_position);
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arr.append(last_cell_mouse_position);
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arr.append(_last_cell_mouse_position);
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arr.append(_selection_cells);
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arr.append(_selection_cells);
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arr.append(_selection_colors);
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arr.append(_selection_colors);
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arr.append(_cut_pos);
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arr.append(_cut_pos);
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@ -417,8 +413,8 @@ func tool_process(local_position : Vector2, event: InputEvent) -> void:
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elif current_tool == TOOL_RAINBOW:
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elif current_tool == TOOL_RAINBOW:
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var arr : Array = Array()
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var arr : Array = Array()
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arr.push_back(cell_mouse_position)
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arr.push_back(_cell_mouse_position)
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arr.push_back(last_cell_mouse_position)
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arr.push_back(_last_cell_mouse_position)
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do_action(arr)
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do_action(arr)
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@ -464,27 +460,27 @@ func _forward_canvas_gui_input(event: InputEvent) -> bool:
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if event is InputEventMouseMotion:
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if event is InputEventMouseMotion:
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var local_position : Vector2 = get_local_mouse_position()
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var local_position : Vector2 = get_local_mouse_position()
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mouse_position = get_global_mouse_position()
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_mouse_position = get_global_mouse_position()
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cell_mouse_position = local_position
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_cell_mouse_position = local_position
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if _mouse_down:
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if _mouse_down:
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if has_point(local_position):
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if has_point(local_position):
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#handle_draw(local_position, event)
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#handle_draw(local_position, event)
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cell_mouse_position = local_position
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_cell_mouse_position = local_position
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tool_process(local_position, event)
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tool_process(local_position, event)
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update_textures()
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update_textures()
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update()
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update()
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last_mouse_position = mouse_position
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_last_mouse_position = _mouse_position
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last_cell_mouse_position = local_position
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_last_cell_mouse_position = local_position
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return true
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return true
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else:
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else:
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draw_brush_preview()
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draw_brush_preview()
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last_mouse_position = mouse_position
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_last_mouse_position = _mouse_position
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last_cell_mouse_position = local_position
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_last_cell_mouse_position = local_position
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if event is InputEventKey:
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if event is InputEventKey:
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if event.echo || !event.pressed:
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if event.echo || !event.pressed:
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@ -12,8 +12,6 @@ func _ready() -> void:
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pass # Replace with function body.
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pass # Replace with function body.
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# UNdo redo keybinds + undo redo tool buttons for PaintCanvas
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# add button that ads bg and visual grid, also should set owner so they get saved
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# add button that ads bg and visual grid, also should set owner so they get saved
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# canvas bg make it not use shader
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# canvas bg make it not use shader
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# inherit both from PaintNode -> automatic easy resize
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# inherit both from PaintNode -> automatic easy resize
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@ -28,7 +28,7 @@ size = Vector2( 32, 32 )
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[node name="PaintProject" type="PaintProject"]
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[node name="PaintProject" type="PaintProject"]
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size = Vector2i( 128, 128 )
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size = Vector2i( 128, 128 )
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current_color = Color( 0.129412, 0.113725, 0.384314, 1 )
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current_color = Color( 0.67914, 0.117493, 0.0852439, 1 )
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color_presets = PoolColorArray( 0.67914, 0.117493, 0.0852439, 1, 0.129412, 0.113725, 0.384314, 1, 0.0666667, 0.796078, 0.196078, 1, 0.0666667, 0.796078, 0.196078, 1, 0.964706, 0.992157, 0.121569, 1, 0.00784314, 0.835294, 0.564706, 1, 0.0666667, 0.796078, 0.196078, 1, 0.658824, 0.313726, 0.207843, 1 )
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color_presets = PoolColorArray( 0.67914, 0.117493, 0.0852439, 1, 0.129412, 0.113725, 0.384314, 1, 0.0666667, 0.796078, 0.196078, 1, 0.0666667, 0.796078, 0.196078, 1, 0.964706, 0.992157, 0.121569, 1, 0.00784314, 0.835294, 0.564706, 1, 0.0666667, 0.796078, 0.196078, 1, 0.658824, 0.313726, 0.207843, 1 )
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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@ -49,5 +49,4 @@ script = ExtResource( 3 )
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[node name="PaintCanvas" type="PaintCanvas" parent="."]
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[node name="PaintCanvas" type="PaintCanvas" parent="."]
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size = Vector2i( 128, 128 )
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size = Vector2i( 128, 128 )
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brush_size = 3
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brush_size = 3
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current_tool = 6
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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