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https://github.com/Relintai/pandemonium_paint_experimental.git
synced 2024-11-07 16:52:10 +01:00
Implemented more tools.
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d8045e273c
commit
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@ -95,6 +95,24 @@ func get_action() -> PaintAction:
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if current_tool == TOOL_PENCIL:
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action = PencilAction.new()
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elif current_tool == TOOL_BRUSH:
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action = BrushAction.new()
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elif current_tool == TOOL_LINE:
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action = LineAction.new()
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elif current_tool == TOOL_RAINBOW:
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action = RainbowAction.new()
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elif current_tool == TOOL_BUCKET:
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action = BucketAction.new()
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elif current_tool == TOOL_RECT:
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action = RectAction.new()
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elif current_tool == TOOL_DARKEN:
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action = DarkenAction.new()
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elif current_tool == TOOL_BRIGHTEN:
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action = BrightenAction.new()
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elif current_tool == TOOL_CUT:
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action = CutAction.new()
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elif current_tool == TOOL_PASTECUT:
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action = PasteCutAction.new()
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if action:
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action.paint_canvas = self
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@ -116,14 +134,70 @@ func tool_process(local_position : Vector2, event: InputEvent) -> void:
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if !_current_action:
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_current_action = get_action()
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if current_tool == TOOL_PENCIL:
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if current_tool == TOOL_PENCIL || current_tool == TOOL_LINE || \
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current_tool == TOOL_RECT || current_tool == TOOL_DARKEN || \
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current_tool == TOOL_BRIGHTEN || current_tool == TOOL_LINE:
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var arr : Array = Array()
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arr.push_back(cell_mouse_position)
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arr.push_back(last_cell_mouse_position)
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arr.push_back(get_current_color())
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do_action(arr)
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elif current_tool == TOOL_BRUSH:
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var arr : Array = Array()
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arr.push_back(cell_mouse_position)
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arr.push_back(last_cell_mouse_position)
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arr.push_back(get_current_color())
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arr.push_back(brush_prefab)
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arr.push_back(brush_size)
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do_action(arr)
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elif current_tool == TOOL_COLORPICKER:
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pass
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elif current_tool == TOOL_PASTECUT:
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# Array arr;
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#
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# arr.append(cell_mouse_position);
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# arr.append(last_cell_mouse_position);
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# arr.append(_selection_cells);
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# arr.append(_selection_colors);
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# arr.append(_cut_pos);
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# arr.append(_cut_size);
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#
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# do_action_old(arr);
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pass
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elif current_tool == TOOL_RAINBOW:
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var arr : Array = Array()
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arr.push_back(cell_mouse_position)
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arr.push_back(last_cell_mouse_position)
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do_action(arr)
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#RIGHTCLICK
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# case Tools::PAINT: {
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# Array arr;
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#
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# arr.append(cell_mouse_position);
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# arr.append(last_cell_mouse_position);
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# arr.append(Color(1, 1, 1, 0));
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#
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# do_action_old(arr);
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# } break;
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# case Tools::BRUSH: {
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# Array arr;
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#
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# arr.append(cell_mouse_position);
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# arr.append(last_cell_mouse_position);
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# arr.append(Color(1, 1, 1, 0));
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# arr.append(selected_brush_prefab);
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# arr.append(brush_size_slider->get_value());
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#
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# do_action_old(arr);
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func _forward_canvas_gui_input(event: InputEvent) -> bool:
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if event is InputEventMouseButton:
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@ -28,7 +28,7 @@ size = Vector2( 32, 32 )
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[node name="PaintProject" type="PaintProject"]
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size = Vector2i( 128, 128 )
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current_color = Color( 0.00784314, 0.835294, 0.564706, 1 )
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current_color = Color( 0.964706, 0.992157, 0.121569, 1 )
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color_presets = PoolColorArray( 0.67914, 0.117493, 0.0852439, 1, 0.129412, 0.113725, 0.384314, 1, 0.0666667, 0.796078, 0.196078, 1, 0.0666667, 0.796078, 0.196078, 1, 0.964706, 0.992157, 0.121569, 1, 0.00784314, 0.835294, 0.564706, 1, 0.0666667, 0.796078, 0.196078, 1, 0.658824, 0.313726, 0.207843, 1 )
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script = ExtResource( 2 )
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@ -48,5 +48,6 @@ script = ExtResource( 3 )
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[node name="PaintCanvas" type="PaintCanvas" parent="."]
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size = Vector2i( 128, 128 )
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brush_size = 12
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brush_prefab = 3
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brush_size = 19
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script = ExtResource( 1 )
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