diff --git a/HEADS b/HEADS index 5254cbb..4638926 100644 --- a/HEADS +++ b/HEADS @@ -1 +1 @@ -{"engine": {"3.2": "64a9e86c5c20bd4bd5833f0563457d0126617489", "3.x": "9b512dd510207d32911064a1bbe15b80c91b006b"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "props": {"master": "2afd6eff45f9a921bdf4090ff3029def86df5cb5"}, "terraman_2d": {"master": "60a7e84a5dc2fc252b0c582dd8f877685d28d74a"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "rtile_map": {"master": "389070cfef387b69902e23e6c4ac53997b69e42e"}, "props_2d": {"master": "a45822b63519d7f9fb391ab6b1dced468c6f399d"}, "pandemonium_engine": {"master": "12193b03f40b62093156dfb793996f2807f19734"}} \ No newline at end of file +{"engine": {"3.2": "64a9e86c5c20bd4bd5833f0563457d0126617489", "3.x": "9b512dd510207d32911064a1bbe15b80c91b006b"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "props": {"master": "2afd6eff45f9a921bdf4090ff3029def86df5cb5"}, "terraman_2d": {"master": "60a7e84a5dc2fc252b0c582dd8f877685d28d74a"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "rtile_map": {"master": "389070cfef387b69902e23e6c4ac53997b69e42e"}, "props_2d": {"master": "a45822b63519d7f9fb391ab6b1dced468c6f399d"}, "pandemonium_engine": {"master": "65cf1c60d9d1d342749054cb0b0d5d6630891e40"}} \ No newline at end of file diff --git a/game/PaintCanvas.gd b/game/PaintCanvas.gd index fa2c340..0c3b389 100644 --- a/game/PaintCanvas.gd +++ b/game/PaintCanvas.gd @@ -2,11 +2,20 @@ tool extends PaintCanvas var _mouse_down : bool = false +var _mouse_button_down : int = -1 var _actions_history : Array var _redo_history : Array var _current_action : PaintAction +var _picked_color : bool = false + +var _selection_cells : PoolVector2iArray +var _selection_colors : PoolColorArray + +var _cut_pos : Vector2i +var _cut_size : Vector2i + var mouse_position : Vector2 #var canvas_position : Vector2 var canvas_mouse_position : Vector2 @@ -34,7 +43,7 @@ func get_current_color() -> Color: return proj.current_color -func handle_mouse_button_down(local_position : Vector2, event: InputEvent) -> void: +func handle_left_mouse_button_down(local_position : Vector2, event: InputEvent) -> void: if event.device == -1: mouse_position = get_global_mouse_position() cell_mouse_position = local_position @@ -55,12 +64,151 @@ func handle_mouse_button_down(local_position : Vector2, event: InputEvent) -> vo #STORE color here arr.push_back(get_current_color()) elif current_tool == TOOL_COLORPICKER: - print("TODO") - elif current_tool == TOOL_PASTECUT: - print("TODO") + var c : Color = get_pixel(cell_mouse_position.x, cell_mouse_position.y); + + if (c.a < 0.00001): + return; + + _picked_color = true; + + var project : PaintProject = get_paint_project() + + if (project): + project.current_color = c tool_process(local_position, event) + +func handle_left_mouse_button_up(local_position : Vector2, event: InputEvent) -> void: + if event.device == -1: + mouse_position = get_global_mouse_position() + cell_mouse_position = local_position + last_mouse_position = mouse_position + last_cell_mouse_position = local_position + + if current_tool == TOOL_COLORPICKER: + if (_picked_color): + current_tool = get_previous_tool() + _picked_color = false + + tool_process(local_position, event) + +func handle_right_mouse_button_down(local_position : Vector2, event: InputEvent) -> void: + if event.device == -1: + mouse_position = get_global_mouse_position() + cell_mouse_position = local_position + + last_mouse_position = mouse_position + last_cell_mouse_position = local_position + + if current_tool == TOOL_CUT: + if !event.is_pressed(): + commit_action() + elif current_tool == TOOL_BUCKET: + if !_current_action: + _current_action = get_action() + + var arr : Array = Array() + arr.push_back(cell_mouse_position) + arr.push_back(last_cell_mouse_position) + arr.push_back(get_current_color()) + + do_action(arr) + elif current_tool == TOOL_COLORPICKER: + current_tool = get_previous_tool() + elif current_tool == TOOL_PASTECUT: + commit_action() + current_tool = TOOL_PENCIL + + tool_process(local_position, event) + +#void PaintWindow::_draw_tool_brush() { +# paint_canvas->tool_layer->clear(); +# +# switch (brush_mode) { +# case Tools::PASTECUT: { +# for (int idx = 0; idx < _selection_cells.size(); ++idx) { +# Vector2i pixel = _selection_cells[idx]; +# //if pixel.x < 0 || pixel.y < 0: +# // print(pixel); +# Color color = _selection_colors[idx]; +# pixel -= _cut_pos + _cut_size / 2; +# pixel += cell_mouse_position; +# paint_canvas->_set_pixel_v(paint_canvas->tool_layer, pixel, color); +# } +# } break; +# case Tools::BRUSH: { +# PoolVector2iArray pixels = BrushPrefabs::get_brush(selected_brush_prefab, brush_size_slider->get_value()); +# +# PoolVector2iArray::Read r = pixels.read(); +# +# for (int i = 0; i < pixels.size(); ++i) { +# Vector2i pixel = r[i]; +# paint_canvas->_set_pixel(paint_canvas->tool_layer, cell_mouse_position.x + pixel.x, cell_mouse_position.y + pixel.y, _selected_color); +# //print_error("ad " + String::num(cell_mouse_position.x + pixel.x) + " " + String::num(cell_mouse_position.y + pixel.y)); +# } +# +# r.release(); +# } break; +# case Tools::RAINBOW: { +# paint_canvas->_set_pixel(paint_canvas->tool_layer, cell_mouse_position.x, cell_mouse_position.y, Color(0.46875, 0.446777, 0.446777, 0.196078)); +# } break; +# case Tools::COLORPICKER: { +# paint_canvas->_set_pixel(paint_canvas->tool_layer, cell_mouse_position.x, cell_mouse_position.y, Color(0.866667, 0.847059, 0.847059, 0.196078)); +# } break; +# default: { +# paint_canvas->_set_pixel(paint_canvas->tool_layer, cell_mouse_position.x, cell_mouse_position.y, _selected_color); +# } break; +# } +# +# paint_canvas->update(); +# //TODO add here brush prefab drawing +# // paint_canvas->tool_layer->update_texture(); +#} + + +#void PaintWindow::_handle_cut() { +# if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_RIGHT)) { +# paint_canvas->clear_preview_layer(); +# set_brush(_previous_tool); +# return; +# } +# +# if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { +# PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(cell_mouse_position, last_cell_mouse_position); +# +# PoolVector2iArray::Read r = pixels.read(); +# for (int i = 0; i < pixels.size(); ++i) { +# Vector2i pixel_pos = r[i]; +# +# for (int idx = 0; idx < _selection_cells.size(); ++idx) { +# Vector2i pixel = _selection_cells[idx]; +# Color color = _selection_colors[idx]; +# pixel -= _cut_pos + _cut_size / 2; +# pixel += pixel_pos; +# paint_canvas->set_pixel_v(pixel, color); +# } +# } +# +# r.release(); +# } else { +# if (_last_preview_draw_cell_pos == cell_mouse_position) { +# return; +# } +# +# paint_canvas->clear_preview_layer(); +# +# for (int idx = 0; idx < _selection_cells.size(); ++idx) { +# Vector2i pixel = _selection_cells[idx]; +# Color color = _selection_colors[idx]; +# pixel -= _cut_pos + _cut_size / 2; +# pixel += cell_mouse_position; +# paint_canvas->set_preview_pixel_v(pixel, color); +# } +# +# _last_preview_draw_cell_pos = cell_mouse_position; +# } +#} func do_action(arr : Array) -> void: if !_current_action: @@ -80,11 +228,62 @@ func commit_action() -> void: update_textures() if current_tool == TOOL_CUT: - print("TODO") + var ca : CutAction = _current_action; + + _cut_pos = ca.mouse_start_pos; + _cut_size = ca.mouse_end_pos - ca.mouse_start_pos; + + _selection_cells.clear(); + _selection_colors.clear(); + + _selection_cells.append_array(ca.redo_cells); + _selection_colors.append_array(ca.redo_colors); + + current_tool = TOOL_PASTECUT + return _current_action = null +#void PaintWindow::redo_action_old() { +# if (_redo_history.empty()) { +# //print("nothing to redo"); +# return; +# } +# +# Ref action = _redo_history[_redo_history.size() - 1]; +# _redo_history.remove(_redo_history.size() - 1); +# +# if (!action.is_valid()) { +# return; +# } +# +# _actions_history.push_back(action); +# action->redo_action_old(paint_canvas); +# paint_canvas->update(); +# +# //print("redo action"); +#} +#void PaintWindow::undo_action_old() { +# if (_actions_history.empty()) { +# return; +# } +# +# Ref action = _actions_history[_actions_history.size() - 1]; +# _actions_history.remove(_actions_history.size() - 1); +# +# if (!action.is_valid()) { +# return; +# } +# +# _redo_history.push_back(action); +# action->undo_action_old(paint_canvas); +# update(); +# paint_canvas->update(); +# +# //print("undo action") +#} + func has_point(var pos : Vector2) -> bool: if pos.x < 0 || pos.y < 0 || pos.x > size.x || pos.y > size.y: return false @@ -126,7 +325,14 @@ func _on_tool_changed() -> void: _current_action = null return - _current_action = get_action() + if get_previous_tool() == TOOL_CUT: + clear_preview() + elif get_previous_tool() == TOOL_PASTECUT: + _selection_cells.resize(0); + _selection_colors.resize(0); + + if get_previous_tool() != TOOL_BUCKET: + _current_action = get_action() func tool_process(local_position : Vector2, event: InputEvent) -> void: if current_tool == TOOL_COLORPICKER: @@ -143,7 +349,11 @@ func tool_process(local_position : Vector2, event: InputEvent) -> void: arr.push_back(cell_mouse_position) arr.push_back(last_cell_mouse_position) - arr.push_back(get_current_color()) + + if _mouse_button_down == BUTTON_LEFT: + arr.push_back(get_current_color()) + elif _mouse_button_down == BUTTON_RIGHT: + arr.push_back(Color(1, 1, 1, 0)) do_action(arr) elif current_tool == TOOL_BRUSH: @@ -151,25 +361,30 @@ func tool_process(local_position : Vector2, event: InputEvent) -> void: arr.push_back(cell_mouse_position) arr.push_back(last_cell_mouse_position) - arr.push_back(get_current_color()) + + if _mouse_button_down == BUTTON_LEFT: + arr.push_back(get_current_color()) + elif _mouse_button_down == BUTTON_RIGHT: + arr.push_back(Color(1, 1, 1, 0)) + arr.push_back(brush_prefab) arr.push_back(brush_size) do_action(arr) elif current_tool == TOOL_COLORPICKER: + # Nothing to do here pass elif current_tool == TOOL_PASTECUT: -# Array arr; -# -# arr.append(cell_mouse_position); -# arr.append(last_cell_mouse_position); -# arr.append(_selection_cells); -# arr.append(_selection_colors); -# arr.append(_cut_pos); -# arr.append(_cut_size); -# -# do_action_old(arr); - pass + var arr : Array = Array() + + arr.append(cell_mouse_position); + arr.append(last_cell_mouse_position); + arr.append(_selection_cells); + arr.append(_selection_colors); + arr.append(_cut_pos); + arr.append(_cut_size); + + do_action(arr); elif current_tool == TOOL_RAINBOW: var arr : Array = Array() @@ -177,46 +392,42 @@ func tool_process(local_position : Vector2, event: InputEvent) -> void: arr.push_back(last_cell_mouse_position) do_action(arr) - - - #RIGHTCLICK -# case Tools::PAINT: { -# Array arr; -# -# arr.append(cell_mouse_position); -# arr.append(last_cell_mouse_position); -# arr.append(Color(1, 1, 1, 0)); -# -# do_action_old(arr); -# } break; -# case Tools::BRUSH: { -# Array arr; -# -# arr.append(cell_mouse_position); -# arr.append(last_cell_mouse_position); -# arr.append(Color(1, 1, 1, 0)); -# arr.append(selected_brush_prefab); -# arr.append(brush_size_slider->get_value()); -# -# do_action_old(arr); func _forward_canvas_gui_input(event: InputEvent) -> bool: + if !is_visible_in_tree(): + return false + if event is InputEventMouseButton: - if event.button_index != BUTTON_LEFT: + if _mouse_down && _mouse_button_down != event.button_index: + # Ignore it, but consume the event from the editor + return true + + if event.button_index != BUTTON_LEFT && event.button_index != BUTTON_RIGHT: return false - + + # This seems to be the easiest way to get local mouse position, + # even though the event is available + var local_position : Vector2 = get_local_mouse_position() + if _mouse_down: if !event.pressed: _mouse_down = false + _mouse_button_down = -1 + + if _mouse_button_down == BUTTON_LEFT: + handle_left_mouse_button_up(local_position, event) + commit_action() else: - # This seems to be the easiest way to get local mouse position, - # even though the event is available - var local_position : Vector2 = get_local_mouse_position() - if has_point(local_position): _mouse_down = true - handle_mouse_button_down(local_position, event) + _mouse_button_down = event.button_index + + if _mouse_button_down == BUTTON_LEFT: + handle_left_mouse_button_down(local_position, event) + elif _mouse_button_down == BUTTON_RIGHT: + handle_right_mouse_button_down(local_position, event) + return true if event is InputEventMouseMotion: diff --git a/game/Project.tscn b/game/Project.tscn index bcebbb7..533cba3 100644 --- a/game/Project.tscn +++ b/game/Project.tscn @@ -11,7 +11,7 @@ code = "shader_type canvas_item;uniform float pixel_size : hint_range(0.01, 1.0) shader = SubResource( 1 ) shader_param/pixel_size = 1.0 -[sub_resource 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