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https://github.com/Relintai/pandemonium_paint_experimental.git
synced 2024-11-07 16:52:10 +01:00
Reimplemented the preview layer.
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@ -116,6 +116,53 @@ func handle_right_mouse_button_down(local_position : Vector2, event: InputEvent)
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tool_process(local_position, event)
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func draw_brush_preview() -> void:
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clear_preview()
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if current_tool == TOOL_PASTECUT:
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# for (int idx = 0; idx < _selection_cells.size(); ++idx) {
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# Vector2i pixel = _selection_cells[idx];
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# //if pixel.x < 0 || pixel.y < 0:
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# // print(pixel);
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# Color color = _selection_colors[idx];
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# pixel -= _cut_pos + _cut_size / 2;
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# pixel += cell_mouse_position;
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# paint_canvas->_set_pixel_v(paint_canvas->tool_layer, pixel, color);
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# }
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for idx in range(_selection_cells.size()):
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var pixel : Vector2i = _selection_cells[idx];
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var color : Color = _selection_colors[idx];
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pixel -= _cut_pos + _cut_size / 2;
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pixel.x += cell_mouse_position.x;
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pixel.y += cell_mouse_position.y;
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set_preview_pixel_v(pixel, color)
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update_textures()
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elif current_tool == TOOL_BRUSH:
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# PoolVector2iArray pixels = BrushPrefabs::get_brush(selected_brush_prefab, brush_size_slider->get_value());
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#
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# PoolVector2iArray::Read r = pixels.read();
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#
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# for (int i = 0; i < pixels.size(); ++i) {
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# Vector2i pixel = r[i];
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# paint_canvas->_set_pixel(paint_canvas->tool_layer, cell_mouse_position.x + pixel.x, cell_mouse_position.y + pixel.y, _selected_color);
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# //print_error("ad " + String::num(cell_mouse_position.x + pixel.x) + " " + String::num(cell_mouse_position.y + pixel.y));
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# }
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#
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# r.release();
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update_textures()
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elif current_tool == TOOL_RAINBOW:
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set_preview_pixel(cell_mouse_position.x, cell_mouse_position.y, Color(0.46875, 0.446777, 0.446777, 0.3));
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update_textures()
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elif current_tool == TOOL_COLORPICKER:
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set_preview_pixel(cell_mouse_position.x, cell_mouse_position.y, Color(0.866667, 0.847059, 0.847059, 0.3));
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update_textures()
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else:
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set_preview_pixel(cell_mouse_position.x, cell_mouse_position.y, get_current_color());
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update_textures()
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#void PaintWindow::_draw_tool_brush() {
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# paint_canvas->tool_layer->clear();
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#
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@ -156,54 +203,9 @@ func handle_right_mouse_button_down(local_position : Vector2, event: InputEvent)
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# }
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#
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# paint_canvas->update();
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# //TODO add here brush prefab drawing
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# // paint_canvas->tool_layer->update_texture();
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#}
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#void PaintWindow::_handle_cut() {
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# if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_RIGHT)) {
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# paint_canvas->clear_preview_layer();
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# set_brush(_previous_tool);
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# return;
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# }
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#
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# if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
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# PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(cell_mouse_position, last_cell_mouse_position);
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#
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# PoolVector2iArray::Read r = pixels.read();
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# for (int i = 0; i < pixels.size(); ++i) {
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# Vector2i pixel_pos = r[i];
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#
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# for (int idx = 0; idx < _selection_cells.size(); ++idx) {
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# Vector2i pixel = _selection_cells[idx];
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# Color color = _selection_colors[idx];
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# pixel -= _cut_pos + _cut_size / 2;
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# pixel += pixel_pos;
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# paint_canvas->set_pixel_v(pixel, color);
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# }
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# }
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#
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# r.release();
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# } else {
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# if (_last_preview_draw_cell_pos == cell_mouse_position) {
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# return;
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# }
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#
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# paint_canvas->clear_preview_layer();
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#
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# for (int idx = 0; idx < _selection_cells.size(); ++idx) {
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# Vector2i pixel = _selection_cells[idx];
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# Color color = _selection_colors[idx];
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# pixel -= _cut_pos + _cut_size / 2;
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# pixel += cell_mouse_position;
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# paint_canvas->set_preview_pixel_v(pixel, color);
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# }
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#
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# _last_preview_draw_cell_pos = cell_mouse_position;
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# }
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#}
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func do_action(arr : Array) -> void:
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if !_current_action:
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return
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@ -418,6 +420,8 @@ func _forward_canvas_gui_input(event: InputEvent) -> bool:
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_mouse_down = true
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_mouse_button_down = event.button_index
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clear_preview()
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if _mouse_button_down == BUTTON_LEFT:
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handle_left_mouse_button_down(local_position, event)
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elif _mouse_button_down == BUTTON_RIGHT:
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@ -444,6 +448,8 @@ func _forward_canvas_gui_input(event: InputEvent) -> bool:
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last_cell_mouse_position = local_position
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return true
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else:
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draw_brush_preview()
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last_mouse_position = mouse_position
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last_cell_mouse_position = local_position
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@ -28,7 +28,7 @@ size = Vector2( 32, 32 )
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[node name="PaintProject" type="PaintProject"]
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size = Vector2i( 128, 128 )
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current_color = Color( 0.678431, 0.113725, 0.0823529, 1 )
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current_color = Color( 0.964706, 0.992157, 0.121569, 1 )
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color_presets = PoolColorArray( 0.67914, 0.117493, 0.0852439, 1, 0.129412, 0.113725, 0.384314, 1, 0.0666667, 0.796078, 0.196078, 1, 0.0666667, 0.796078, 0.196078, 1, 0.964706, 0.992157, 0.121569, 1, 0.00784314, 0.835294, 0.564706, 1, 0.0666667, 0.796078, 0.196078, 1, 0.658824, 0.313726, 0.207843, 1 )
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script = ExtResource( 2 )
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