Initial action implementation.

This commit is contained in:
Relintai 2022-11-16 22:13:06 +01:00
parent a58c95caaf
commit 0c6ed1316a
4 changed files with 142 additions and 28 deletions

2
HEADS
View File

@ -1 +1 @@
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@ -3,7 +3,21 @@ extends PaintCanvas
var _mouse_down : bool = false
func draw(local_position : Vector2) -> void:
var _actions_history : Array
var _redo_history : Array
var _current_action : PaintAction
var mouse_position : Vector2
#var canvas_position : Vector2
var canvas_mouse_position : Vector2
var cell_mouse_position : Vector2
var last_mouse_position : Vector2
#var last_canvas_position : Vector2
var last_canvas_mouse_position : Vector2
var last_cell_mouse_position : Vector2
func handle_draw(local_position : Vector2, event: InputEvent) -> void:
var proj : PaintProject = get_paint_project()
if !proj:
@ -11,13 +25,106 @@ func draw(local_position : Vector2) -> void:
set_pixel(local_position.x, local_position.y, proj.current_color)
func is_local(var pos : Vector2) -> bool:
func get_current_color() -> Color:
var proj : PaintProject = get_paint_project()
if !proj:
print("!proj!")
return Color(1, 1, 1, 1)
return proj.current_color
func handle_mouse_button_down(local_position : Vector2, event: InputEvent) -> void:
if event.device == -1:
mouse_position = get_global_mouse_position()
cell_mouse_position = local_position
last_mouse_position = mouse_position
last_cell_mouse_position = local_position
if current_tool == CUT:
if !event.is_pressed():
commit_action()
elif current_tool == BUCKET:
if !_current_action:
_current_action = get_action()
var arr : Array = Array()
arr.push_back(cell_mouse_position)
arr.push_back(last_cell_mouse_position)
arr.push_back(get_current_color())
elif current_tool == COLORPICKER:
print("TODO")
elif current_tool == PASTECUT:
print("TODO")
elif current_tool == PAINT:
tool_process(local_position, event)
func do_action(arr : Array) -> void:
if !_current_action:
return
_current_action.do_action(arr)
update_textures()
func commit_action() -> void:
if !_current_action:
return
_current_action.commit_action()
_actions_history.push_back(_current_action)
_redo_history.clear()
if current_tool == CUT:
print("TODO")
return
_current_action = null
func has_point(var pos : Vector2) -> bool:
if pos.x < 0 || pos.y < 0 || pos.x > size.x || pos.y > size.y:
return false
return true
func forward_canvas_gui_input(event: InputEvent) -> bool:
func get_action() -> PaintAction:
var action : PaintAction = null
if current_tool == PAINT:
action = PencilAction.new()
if action:
action.paint_canvas = self
return action
func _on_tool_changed() -> void:
if current_tool == COLORPICKER:
if _current_action:
_current_action = null
return
_current_action = get_action()
func tool_process(local_position : Vector2, event: InputEvent) -> void:
if current_tool == COLORPICKER:
return
if !_current_action:
_current_action = get_action()
if current_tool == PAINT:
var arr : Array = Array()
arr.push_back(cell_mouse_position)
arr.push_back(last_cell_mouse_position)
arr.push_back(get_current_color())
do_action(arr)
func _forward_canvas_gui_input(event: InputEvent) -> bool:
if event is InputEventMouseButton:
if event.button_index != BUTTON_LEFT:
return false
@ -25,23 +132,39 @@ func forward_canvas_gui_input(event: InputEvent) -> bool:
if _mouse_down:
if !event.pressed:
_mouse_down = false
commit_action()
else:
# This seems to be the easiest way to get local mouse position,
# even though the event is available
var local_position : Vector2 = get_local_mouse_position()
if is_local(local_position):
if has_point(local_position):
_mouse_down = true
handle_mouse_button_down(local_position, event)
return true
if _mouse_down && event is InputEventMouseMotion:
if event is InputEventMouseMotion:
var local_position : Vector2 = get_local_mouse_position()
if is_local(local_position):
draw(local_position)
update_textures()
update()
return true
mouse_position = get_global_mouse_position()
cell_mouse_position = local_position
if _mouse_down:
if has_point(local_position):
#handle_draw(local_position, event)
cell_mouse_position = local_position
tool_process(local_position, event)
update_textures()
update()
last_mouse_position = mouse_position
last_cell_mouse_position = local_position
return true
last_mouse_position = mouse_position
last_cell_mouse_position = local_position
return false
@ -50,6 +173,11 @@ func _ready() -> void:
resize(1, 1)
resize(128, 128)
if !is_connected("current_tool_changed", self, "_on_tool_changed"):
connect("current_tool_changed", self, "_on_tool_changed")
_on_tool_changed()
func _draw() -> void:
draw_texture(get_image_texture(), Vector2())
draw_texture(get_preview_image_texture(), Vector2())

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@ -5,7 +5,7 @@
[node name="PaintProject" type="PaintProject"]
size = Vector2i( 128, 128 )
current_color = Color( 0.511169, 0.141401, 0.0907945, 1 )
current_color = Color( 0.254063, 0.387148, 0.290244, 1 )
script = ExtResource( 2 )
[node name="PaintCanvas" type="PaintCanvas" parent="."]

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@ -9,22 +9,8 @@ func handles(object: Object) -> bool:
func edit(object: Object) -> void:
active_canvas = object
func forward_canvas_gui_input(event: InputEvent) -> bool:
if !active_canvas:
return false
#Temp!
if active_canvas.get_script() == null:
return false
return active_canvas.forward_canvas_gui_input(event)
func on_node_removed(node: Node) -> void:
if node == active_canvas:
active_canvas = null
func _enter_tree() -> void:
get_tree().connect("node_removed", self, "on_node_removed")
#get_tree().connect("node_removed", self, "on_node_removed")
var paint_editor_plugin : EditorPlugin = Engine.get_global("PaintEditorPlugin")