pandemonium_engine_minimal/scene/resources/style_box.h

239 lines
6.0 KiB
C++

#ifndef STYLE_BOX_H
#define STYLE_BOX_H
/* style_box.h */
#include "core/object/resource.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"
class CanvasItem;
class StyleBox : public Resource {
GDCLASS(StyleBox, Resource);
RES_BASE_EXTENSION("stylebox");
OBJ_SAVE_TYPE(StyleBox);
float margin[4];
protected:
virtual float get_style_margin(Margin p_margin) const = 0;
static void _bind_methods();
public:
virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
void set_default_margin(Margin p_margin, float p_value);
float get_default_margin(Margin p_margin) const;
float get_margin(Margin p_margin) const;
virtual Size2 get_center_size() const;
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0;
CanvasItem *get_current_item_drawn() const;
Size2 get_minimum_size() const;
Point2 get_offset() const;
StyleBox();
};
class StyleBoxEmpty : public StyleBox {
GDCLASS(StyleBoxEmpty, StyleBox);
virtual float get_style_margin(Margin p_margin) const { return 0; }
public:
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const {}
StyleBoxEmpty() {}
};
class StyleBoxTexture : public StyleBox {
GDCLASS(StyleBoxTexture, StyleBox);
public:
enum AxisStretchMode {
AXIS_STRETCH_MODE_STRETCH,
AXIS_STRETCH_MODE_TILE,
AXIS_STRETCH_MODE_TILE_FIT,
};
private:
float expand_margin[4];
float margin[4];
Rect2 region_rect;
Ref<Texture> texture;
Ref<Texture> normal_map;
bool draw_center;
Color modulate;
AxisStretchMode axis_h;
AxisStretchMode axis_v;
protected:
virtual float get_style_margin(Margin p_margin) const;
static void _bind_methods();
public:
void set_expand_margin_size(Margin p_expand_margin, float p_size);
void set_expand_margin_size_all(float p_expand_margin_size);
void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
float get_expand_margin_size(Margin p_expand_margin) const;
void set_margin_size(Margin p_margin, float p_size);
float get_margin_size(Margin p_margin) const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
void set_texture(Ref<Texture> p_texture);
Ref<Texture> get_texture() const;
void set_normal_map(Ref<Texture> p_normal_map);
Ref<Texture> get_normal_map() const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
virtual Size2 get_center_size() const;
void set_h_axis_stretch_mode(AxisStretchMode p_mode);
AxisStretchMode get_h_axis_stretch_mode() const;
void set_v_axis_stretch_mode(AxisStretchMode p_mode);
AxisStretchMode get_v_axis_stretch_mode() const;
void set_modulate(const Color &p_modulate);
Color get_modulate() const;
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
StyleBoxTexture();
~StyleBoxTexture();
};
VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode)
class StyleBoxFlat : public StyleBox {
GDCLASS(StyleBoxFlat, StyleBox);
Color bg_color;
Color shadow_color;
Color border_color;
real_t border_width[4] = {};
real_t expand_margin[4] = {};
real_t corner_radius[4] = {};
bool draw_center;
bool blend_border;
Vector2 skew;
bool anti_aliased;
int corner_detail;
int shadow_size;
Point2 shadow_offset;
real_t aa_size;
protected:
virtual float get_style_margin(Margin p_margin) const;
static void _bind_methods();
public:
void set_bg_color(const Color &p_color);
Color get_bg_color() const;
void set_border_color(const Color &p_color);
Color get_border_color() const;
void set_border_width_all(int p_size);
int get_border_width_min() const;
void set_border_width(Margin p_margin, int p_width);
int get_border_width(Margin p_margin) const;
void set_border_blend(bool p_blend);
bool get_border_blend() const;
void set_corner_radius_all(int radius);
void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left);
int get_corner_radius_min() const;
void set_corner_radius(Corner p_corner, const int radius);
int get_corner_radius(Corner p_corner) const;
void set_corner_detail(const int &p_corner_detail);
int get_corner_detail() const;
void set_expand_margin_size(Margin p_expand_margin, float p_size);
void set_expand_margin_size_all(float p_expand_margin_size);
void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
float get_expand_margin_size(Margin p_expand_margin) const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
void set_skew(Vector2 p_skew);
Vector2 get_skew() const;
void set_shadow_color(const Color &p_color);
Color get_shadow_color() const;
void set_shadow_size(const int &p_size);
int get_shadow_size() const;
void set_shadow_offset(const Point2 &p_offset);
Point2 get_shadow_offset() const;
void set_anti_aliased(const bool &p_anti_aliased);
bool is_anti_aliased() const;
void set_aa_size(const float &p_aa_size);
float get_aa_size() const;
virtual Size2 get_center_size() const;
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
StyleBoxFlat();
~StyleBoxFlat();
};
// Just used to draw lines.
class StyleBoxLine : public StyleBox {
GDCLASS(StyleBoxLine, StyleBox);
Color color;
int thickness;
bool vertical;
float grow_begin;
float grow_end;
protected:
virtual float get_style_margin(Margin p_margin) const;
static void _bind_methods();
public:
void set_color(const Color &p_color);
Color get_color() const;
void set_thickness(int p_thickness);
int get_thickness() const;
void set_vertical(bool p_vertical);
bool is_vertical() const;
void set_grow_begin(float p_grow);
float get_grow_begin() const;
void set_grow_end(float p_grow);
float get_grow_end() const;
virtual Size2 get_center_size() const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
StyleBoxLine();
~StyleBoxLine();
};
#endif