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https://github.com/Relintai/pandemonium_engine_minimal.git
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65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
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/* rectangle_shape_2d.cpp */
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#include "rectangle_shape_2d.h"
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#include "servers/physics_2d_server.h"
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#include "servers/rendering_server.h"
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void RectangleShape2D::_update_shape() {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(), extents);
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emit_changed();
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}
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void RectangleShape2D::set_extents(const Vector2 &p_extents) {
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extents = p_extents;
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_update_shape();
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}
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Vector2 RectangleShape2D::get_extents() const {
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return extents;
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}
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void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
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if (is_collision_outline_enabled()) {
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// Draw an outlined rectangle to make individual shapes easier to distinguish.
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Vector<Vector2> stroke_points;
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stroke_points.resize(5);
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stroke_points.write[0] = -extents;
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stroke_points.write[1] = Vector2(extents.x, -extents.y);
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stroke_points.write[2] = extents;
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stroke_points.write[3] = Vector2(-extents.x, extents.y);
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stroke_points.write[4] = -extents;
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Vector<Color> stroke_colors;
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stroke_colors.resize(5);
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for (int i = 0; i < 5; i++) {
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stroke_colors.write[i] = p_color;
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}
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors, 1.0, true);
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}
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}
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Rect2 RectangleShape2D::get_rect() const {
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return Rect2(-extents, extents * 2.0);
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}
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real_t RectangleShape2D::get_enclosing_radius() const {
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return extents.length();
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}
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void RectangleShape2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
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ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
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}
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RectangleShape2D::RectangleShape2D() :
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Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
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extents = Vector2(10, 10);
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_update_shape();
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}
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