pandemonium_engine_minimal/scene/resources/shapes_2d/rectangle_shape_2d.cpp

65 lines
1.9 KiB
C++

/* rectangle_shape_2d.cpp */
#include "rectangle_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/rendering_server.h"
void RectangleShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(), extents);
emit_changed();
}
void RectangleShape2D::set_extents(const Vector2 &p_extents) {
extents = p_extents;
_update_shape();
}
Vector2 RectangleShape2D::get_extents() const {
return extents;
}
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
if (is_collision_outline_enabled()) {
// Draw an outlined rectangle to make individual shapes easier to distinguish.
Vector<Vector2> stroke_points;
stroke_points.resize(5);
stroke_points.write[0] = -extents;
stroke_points.write[1] = Vector2(extents.x, -extents.y);
stroke_points.write[2] = extents;
stroke_points.write[3] = Vector2(-extents.x, extents.y);
stroke_points.write[4] = -extents;
Vector<Color> stroke_colors;
stroke_colors.resize(5);
for (int i = 0; i < 5; i++) {
stroke_colors.write[i] = p_color;
}
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors, 1.0, true);
}
}
Rect2 RectangleShape2D::get_rect() const {
return Rect2(-extents, extents * 2.0);
}
real_t RectangleShape2D::get_enclosing_radius() const {
return extents.length();
}
void RectangleShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
}
RectangleShape2D::RectangleShape2D() :
Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
extents = Vector2(10, 10);
_update_shape();
}