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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef SHADER_MATERIAL_H
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#define SHADER_MATERIAL_H
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/* material.h */
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#include "core/object/resource.h"
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#include "core/containers/self_list.h"
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#include "scene/resources/material/material.h"
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#include "scene/resources/shader.h"
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#include "servers/rendering_server.h"
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class Texture;
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class ShaderMaterial : public Material {
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GDCLASS(ShaderMaterial, Material);
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Ref<Shader> shader;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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bool property_can_revert(const String &p_name);
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Variant property_get_revert(const String &p_name);
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static void _bind_methods();
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void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options, const String "e_style) const;
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virtual bool _can_do_next_pass() const;
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void _shader_changed();
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public:
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void set_shader(const Ref<Shader> &p_shader);
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Ref<Shader> get_shader() const;
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void set_shader_param(const StringName &p_param, const Variant &p_value);
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Variant get_shader_param(const StringName &p_param) const;
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virtual Shader::Mode get_shader_mode() const;
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ShaderMaterial();
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~ShaderMaterial();
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};
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#endif
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