pandemonium_engine_minimal/scene/resources/material/material.h

47 lines
1.1 KiB
C++

#ifndef MATERIAL_H
#define MATERIAL_H
/* material.h */
#include "core/object/resource.h"
#include "core/containers/self_list.h"
#include "scene/resources/shader.h"
#include "servers/rendering_server.h"
class Material : public Resource {
GDCLASS(Material, Resource);
RES_BASE_EXTENSION("material")
OBJ_SAVE_TYPE(Material);
RID material;
Ref<Material> next_pass;
int render_priority;
protected:
_FORCE_INLINE_ RID _get_material() const { return material; }
static void _bind_methods();
virtual bool _can_do_next_pass() const { return false; }
void _validate_property(PropertyInfo &property) const;
public:
enum {
RENDER_PRIORITY_MAX = RS::MATERIAL_RENDER_PRIORITY_MAX,
RENDER_PRIORITY_MIN = RS::MATERIAL_RENDER_PRIORITY_MIN,
};
void set_next_pass(const Ref<Material> &p_pass);
Ref<Material> get_next_pass() const;
void set_render_priority(int p_priority);
int get_render_priority() const;
virtual RID get_rid() const;
virtual Shader::Mode get_shader_mode() const = 0;
Material();
virtual ~Material();
};
#endif