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https://github.com/Relintai/pandemonium_engine_minimal.git
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63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
#ifndef TIMER_H
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#define TIMER_H
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/* timer.h */
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#include "scene/main/node.h"
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class Timer : public Node {
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GDCLASS(Timer, Node);
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float wait_time;
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bool one_shot;
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bool autostart;
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bool processing;
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bool paused;
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double time_left;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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enum TimerProcessMode {
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TIMER_PROCESS_PHYSICS,
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TIMER_PROCESS_IDLE,
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};
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void set_wait_time(float p_time);
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float get_wait_time() const;
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void set_one_shot(bool p_one_shot);
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bool is_one_shot() const;
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void set_autostart(bool p_start);
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bool has_autostart() const;
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void start(float p_time = -1);
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void stop();
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void set_paused(bool p_paused);
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bool is_paused() const;
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bool is_stopped() const;
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float get_time_left() const;
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String get_configuration_warning() const;
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void set_timer_process_mode(TimerProcessMode p_mode);
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TimerProcessMode get_timer_process_mode() const;
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Timer();
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private:
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TimerProcessMode timer_process_mode;
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void _set_process(bool p_process, bool p_force = false);
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};
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VARIANT_ENUM_CAST(Timer::TimerProcessMode);
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#endif // TIMER_H
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