pandemonium_engine_minimal/scene/main/timer.h

63 lines
1.1 KiB
C++

#ifndef TIMER_H
#define TIMER_H
/* timer.h */
#include "scene/main/node.h"
class Timer : public Node {
GDCLASS(Timer, Node);
float wait_time;
bool one_shot;
bool autostart;
bool processing;
bool paused;
double time_left;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
enum TimerProcessMode {
TIMER_PROCESS_PHYSICS,
TIMER_PROCESS_IDLE,
};
void set_wait_time(float p_time);
float get_wait_time() const;
void set_one_shot(bool p_one_shot);
bool is_one_shot() const;
void set_autostart(bool p_start);
bool has_autostart() const;
void start(float p_time = -1);
void stop();
void set_paused(bool p_paused);
bool is_paused() const;
bool is_stopped() const;
float get_time_left() const;
String get_configuration_warning() const;
void set_timer_process_mode(TimerProcessMode p_mode);
TimerProcessMode get_timer_process_mode() const;
Timer();
private:
TimerProcessMode timer_process_mode;
void _set_process(bool p_process, bool p_force = false);
};
VARIANT_ENUM_CAST(Timer::TimerProcessMode);
#endif // TIMER_H