pandemonium_engine_minimal/scene/main/scene_string_names.h

198 lines
4.2 KiB
C++

#ifndef SCENE_STRING_NAMES_H
#define SCENE_STRING_NAMES_H
/* scene_string_names.h */
#include "core/string/node_path.h"
#include "core/string/string_name.h"
class SceneStringNames {
friend void register_scene_types();
friend void unregister_scene_types();
static SceneStringNames *singleton;
static void create() { singleton = memnew(SceneStringNames); }
static void free() {
memdelete(singleton);
singleton = nullptr;
}
SceneStringNames();
public:
_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
StringName _estimate_cost;
StringName _compute_cost;
StringName resized;
StringName dot;
StringName doubledot;
StringName draw;
StringName hide;
StringName visibility_changed;
StringName input_event;
StringName _input_event;
StringName gui_input;
StringName _gui_input;
StringName item_rect_changed;
StringName shader;
StringName shader_unshaded;
StringName shading_mode;
StringName tree_entered;
StringName tree_exiting;
StringName tree_exited;
StringName ready;
StringName child_entered_tree;
StringName child_exiting_tree;
StringName size_flags_changed;
StringName minimum_size_changed;
StringName sleeping_state_changed;
StringName idle;
StringName iteration;
StringName update;
StringName updated;
StringName child_order_changed;
StringName canvas_parent_mark_dirty;
StringName gui_set_root_order_dirty;
StringName _process_dirty_canvas_parent_orders;
StringName line_separation;
StringName mouse_entered;
StringName mouse_exited;
StringName focus_entered;
StringName focus_exited;
StringName sort_children;
StringName finished;
StringName loop_finished;
StringName step_finished;
StringName emission_finished;
StringName animation_finished;
StringName animation_changed;
StringName animation_started;
StringName pose_updated;
StringName bone_pose_changed;
StringName bone_enabled_changed;
StringName show_rest_only_changed;
StringName body_shape_entered;
StringName body_entered;
StringName body_shape_exited;
StringName body_exited;
StringName area_shape_entered;
StringName area_shape_exited;
StringName _body_inout;
StringName _area_inout;
StringName _physics_process;
StringName _process;
StringName _process_group_process;
StringName _process_group_physics_process;
StringName _enter_world;
StringName _exit_world;
StringName _enter_tree;
StringName _exit_tree;
StringName _draw;
StringName _ready;
StringName _input;
StringName _shortcut_input;
StringName _unhandled_input;
StringName _unhandled_key_input;
StringName _pressed;
StringName _toggled;
StringName _update_scroll;
StringName _update_xform;
StringName _clips_input;
StringName _proxgroup_add;
StringName _proxgroup_remove;
StringName grouped;
StringName ungrouped;
StringName has_point;
StringName get_drag_data;
StringName can_drop_data;
StringName drop_data;
StringName screen_entered;
StringName screen_exited;
StringName viewport_entered;
StringName viewport_exited;
StringName camera_entered;
StringName camera_exited;
StringName _body_enter_tree;
StringName _body_exit_tree;
StringName _area_enter_tree;
StringName _area_exit_tree;
StringName changed;
StringName _shader_changed;
StringName _spatial_editor_group;
StringName _request_gizmo;
StringName _set_subgizmo_selection;
StringName _clear_subgizmo_selection;
StringName offset;
StringName unit_offset;
StringName rotation_mode;
StringName rotate;
StringName v_offset;
StringName h_offset;
StringName transform_pos;
StringName transform_rot;
StringName transform_scale;
StringName _update_remote;
StringName _update_pairs;
StringName area_entered;
StringName area_exited;
StringName _get_minimum_size;
StringName _im_update;
StringName _queue_update;
StringName _mouse_enter;
StringName _mouse_exit;
StringName frame_changed;
StringName playback_speed;
StringName playback_active;
StringName autoplay;
StringName blend_times;
StringName speed;
NodePath path_pp;
StringName _default;
StringName node_configuration_warning_changed;
StringName output;
StringName parameters_base_path;
StringName tracks_changed;
StringName _mesh_changed;
};
#endif // SCENE_STRING_NAMES_H