mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
#ifndef NODE2D_H
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#define NODE2D_H
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/* node_2d.h */
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#include "scene/main/canvas_item.h"
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class Node2D : public CanvasItem {
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GDCLASS(Node2D, CanvasItem);
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Point2 pos;
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float angle;
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Size2 _scale;
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int z_index;
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bool z_relative;
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Transform2D _mat;
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bool _xform_dirty;
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void _update_transform();
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void _update_xform_values();
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protected:
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void _notification(int p_notification);
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static void _bind_methods();
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public:
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void set_position(const Point2 &p_pos);
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void set_rotation(float p_radians);
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void set_rotation_degrees(float p_degrees);
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void set_scale(const Size2 &p_scale);
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void rotate(float p_radians);
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void move_x(float p_delta, bool p_scaled = false);
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void move_y(float p_delta, bool p_scaled = false);
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void translate(const Vector2 &p_amount);
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void global_translate(const Vector2 &p_amount);
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void apply_scale(const Size2 &p_amount);
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Point2 get_position() const;
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float get_rotation() const;
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float get_rotation_degrees() const;
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Size2 get_scale() const;
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Point2 get_global_position() const;
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float get_global_rotation() const;
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float get_global_rotation_degrees() const;
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Size2 get_global_scale() const;
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void set_transform(const Transform2D &p_transform);
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void set_global_transform(const Transform2D &p_transform);
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void set_global_position(const Point2 &p_pos);
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void set_global_rotation(float p_radians);
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void set_global_rotation_degrees(float p_degrees);
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void set_global_scale(const Size2 &p_scale);
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void set_z_index(int p_z);
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int get_z_index() const;
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void look_at(const Vector2 &p_pos);
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float get_angle_to(const Vector2 &p_pos) const;
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Point2 to_local(Point2 p_global) const;
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Point2 to_global(Point2 p_local) const;
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void set_z_as_relative(bool p_enabled);
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bool is_z_relative() const;
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Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
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Transform2D get_transform() const;
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#ifdef TOOLS_ENABLED
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virtual StringName get_property_store_alias(const StringName &p_property) const;
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#endif
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Node2D();
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};
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#endif // NODE2D_H
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