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https://github.com/Relintai/pandemonium_engine_minimal.git
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65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#ifndef LINE_BUILDER_H
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#define LINE_BUILDER_H
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/* line_builder.h */
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#include "line_2d.h"
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struct Vector2;
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class Curve;
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class Gradient;
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struct Color;
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class LineBuilder {
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public:
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// TODO Move in a struct and reference it
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// Input
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Vector<Vector2> points;
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Line2D::LineJointMode joint_mode;
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Line2D::LineCapMode begin_cap_mode;
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Line2D::LineCapMode end_cap_mode;
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float width;
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Curve *curve;
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Color default_color;
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Gradient *gradient;
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Line2D::LineTextureMode texture_mode;
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float sharp_limit;
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int round_precision;
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float tile_aspect; // w/h
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// TODO offset_joints option (offers alternative implementation of round joints)
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// TODO Move in a struct and reference it
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// Output
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Vector<Vector2> vertices;
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Vector<Color> colors;
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Vector<Vector2> uvs;
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Vector<int> indices;
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LineBuilder();
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void build();
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void clear_output();
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private:
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enum Orientation {
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UP = 0,
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DOWN = 1
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};
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// Triangle-strip methods
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void strip_begin(Vector2 up, Vector2 down, Color color, float uvx);
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void strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx);
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void strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx);
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void strip_add_tri(Vector2 up, Orientation orientation);
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void strip_add_arc(Vector2 center, float angle_delta, Orientation orientation);
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void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);
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private:
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bool _interpolate_color;
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int _last_index[2]; // Index of last up and down vertices of the strip
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};
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#endif // LINE_BUILDER_H
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