pandemonium_engine_minimal/drivers/windows/dir_access_windows.h

70 lines
1.6 KiB
C++

#ifndef DIR_ACCESS_WINDOWS_H
#define DIR_ACCESS_WINDOWS_H
/* dir_access_windows.h */
#ifdef WINDOWS_ENABLED
#include "core/os/dir_access.h"
/**
@author Juan Linietsky <reduz@gmail.com>
*/
struct DirAccessWindowsPrivate;
class DirAccessWindows : public DirAccess {
enum {
MAX_DRIVES = 26
};
DirAccessWindowsPrivate *p;
/* Windows stuff */
char drives[MAX_DRIVES]; // a-z:
int drive_count;
String current_dir;
bool _cisdir;
bool _cishidden;
public:
virtual Error list_dir_begin(); ///< This starts dir listing
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
virtual void list_dir_end(); ///<
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
virtual String get_current_dir(); ///< return current dir location
virtual String get_current_dir_without_drive();
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
virtual Error make_dir(String p_dir);
virtual Error rename(String p_path, String p_new_path);
virtual Error remove(String p_path);
virtual bool is_link(String p_file) { return false; };
virtual String read_link(String p_file) { return p_file; };
virtual Error create_link(String p_source, String p_target) { return FAILED; };
uint64_t get_space_left();
virtual String get_filesystem_type() const;
DirAccessWindows();
~DirAccessWindows();
};
#endif //WINDOWS_ENABLED
#endif