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https://github.com/Relintai/pandemonium_engine_minimal.git
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70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
#ifndef DIR_ACCESS_WINDOWS_H
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#define DIR_ACCESS_WINDOWS_H
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/* dir_access_windows.h */
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#ifdef WINDOWS_ENABLED
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#include "core/os/dir_access.h"
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/**
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@author Juan Linietsky <reduz@gmail.com>
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*/
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struct DirAccessWindowsPrivate;
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class DirAccessWindows : public DirAccess {
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enum {
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MAX_DRIVES = 26
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};
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DirAccessWindowsPrivate *p;
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/* Windows stuff */
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char drives[MAX_DRIVES]; // a-z:
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int drive_count;
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String current_dir;
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bool _cisdir;
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bool _cishidden;
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public:
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virtual Error list_dir_begin(); ///< This starts dir listing
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virtual String get_next();
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virtual bool current_is_dir() const;
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virtual bool current_is_hidden() const;
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virtual void list_dir_end(); ///<
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virtual int get_drive_count();
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virtual String get_drive(int p_drive);
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virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
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virtual String get_current_dir(); ///< return current dir location
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virtual String get_current_dir_without_drive();
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virtual bool file_exists(String p_file);
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virtual bool dir_exists(String p_dir);
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virtual Error make_dir(String p_dir);
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virtual Error rename(String p_path, String p_new_path);
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virtual Error remove(String p_path);
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virtual bool is_link(String p_file) { return false; };
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virtual String read_link(String p_file) { return p_file; };
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virtual Error create_link(String p_source, String p_target) { return FAILED; };
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uint64_t get_space_left();
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virtual String get_filesystem_type() const;
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DirAccessWindows();
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~DirAccessWindows();
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};
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#endif //WINDOWS_ENABLED
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#endif
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