pandemonium_engine_minimal/drivers/gles2/rasterizer_gles2.h

50 lines
1.5 KiB
C++

#ifndef RASTERIZERGLES2_H
#define RASTERIZERGLES2_H
/* rasterizer_gles2.h */
#include "rasterizer_canvas_gles2.h"
#include "rasterizer_storage_gles2.h"
#include "servers/rendering/rasterizer.h"
class RasterizerGLES2 : public Rasterizer {
static Rasterizer *_create_current();
RasterizerStorageGLES2 *storage;
RasterizerCanvasGLES2 *canvas;
double time_total;
float time_scale;
public:
virtual RasterizerStorage *get_storage();
virtual RasterizerCanvas *get_canvas();
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
virtual void set_shader_time_scale(float p_scale);
virtual void initialize();
virtual void begin_frame(double frame_step);
virtual void set_current_render_target(RID p_render_target);
virtual void restore_render_target(bool p_3d_was_drawn);
virtual void clear_render_target(const Color &p_color);
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
virtual void end_frame(bool p_swap_buffers);
virtual void finalize();
static Error is_viable();
static void make_current();
static void register_config();
virtual bool is_low_end() const { return true; }
static bool gl_check_errors();
RasterizerGLES2();
~RasterizerGLES2();
};
#endif // RASTERIZERGLES2_H