pandemonium_engine_minimal/drivers/gles2/rasterizer_canvas_gles2.h

45 lines
1.8 KiB
C++

#ifndef RASTERIZERCANVASGLES2_H
#define RASTERIZERCANVASGLES2_H
/* rasterizer_canvas_gles2.h */
#include "drivers/gles_common/rasterizer_canvas_batcher.h"
#include "rasterizer_canvas_base_gles2.h"
class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2, public RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2> {
friend class RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2>;
public:
virtual void canvas_render_items_begin(const Color &p_modulate, const Transform2D &p_base_transform);
virtual void canvas_render_items_end();
virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, const Transform2D &p_base_transform);
virtual void canvas_begin();
virtual void canvas_end();
private:
// legacy codepath .. to remove after testing
void _legacy_canvas_render_item(Item *p_ci, RenderItemState &r_ris);
// high level batch funcs
void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, const Transform2D &p_base_transform);
void render_joined_item(const BItemJoined &p_bij, RenderItemState &r_ris);
bool try_join_item(Item *p_ci, RenderItemState &r_ris, bool &r_batch_break);
void render_batches(Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
// low level batch funcs
void _batch_upload_buffers();
void _batch_render_generic(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material);
void _batch_render_lines(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material, bool p_anti_alias);
// funcs used from rasterizer_canvas_batcher template
void gl_enable_scissor(int p_x, int p_y, int p_width, int p_height) const;
void gl_disable_scissor() const;
public:
void initialize();
RasterizerCanvasGLES2();
};
#endif // RASTERIZERCANVASGLES2_H