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https://github.com/Relintai/pandemonium_engine_minimal.git
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45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
#ifndef RASTERIZERCANVASGLES2_H
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#define RASTERIZERCANVASGLES2_H
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/* rasterizer_canvas_gles2.h */
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#include "drivers/gles_common/rasterizer_canvas_batcher.h"
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#include "rasterizer_canvas_base_gles2.h"
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class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2, public RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2> {
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friend class RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2>;
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public:
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virtual void canvas_render_items_begin(const Color &p_modulate, const Transform2D &p_base_transform);
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virtual void canvas_render_items_end();
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virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, const Transform2D &p_base_transform);
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virtual void canvas_begin();
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virtual void canvas_end();
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private:
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// legacy codepath .. to remove after testing
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void _legacy_canvas_render_item(Item *p_ci, RenderItemState &r_ris);
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// high level batch funcs
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void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, const Transform2D &p_base_transform);
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void render_joined_item(const BItemJoined &p_bij, RenderItemState &r_ris);
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bool try_join_item(Item *p_ci, RenderItemState &r_ris, bool &r_batch_break);
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void render_batches(Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
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// low level batch funcs
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void _batch_upload_buffers();
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void _batch_render_generic(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material);
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void _batch_render_lines(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material, bool p_anti_alias);
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// funcs used from rasterizer_canvas_batcher template
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void gl_enable_scissor(int p_x, int p_y, int p_width, int p_height) const;
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void gl_disable_scissor() const;
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public:
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void initialize();
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RasterizerCanvasGLES2();
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};
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#endif // RASTERIZERCANVASGLES2_H
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