mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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112 lines
3.4 KiB
C++
112 lines
3.4 KiB
C++
#ifndef TRANSLATION_H
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#define TRANSLATION_H
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/* translation.h */
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#include "core/object/resource.h"
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class Translation : public Resource {
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GDCLASS(Translation, Resource);
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OBJ_SAVE_TYPE(Translation);
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RES_BASE_EXTENSION("translation");
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String locale;
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RBMap<StringName, StringName> translation_map;
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PoolVector<String> _get_message_list() const;
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PoolVector<String> _get_messages() const;
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void _set_messages(const PoolVector<String> &p_messages);
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protected:
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static void _bind_methods();
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public:
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void set_locale(const String &p_locale);
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_FORCE_INLINE_ String get_locale() const { return locale; }
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void add_message(const StringName &p_src_text, const StringName &p_xlated_text);
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virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
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void erase_message(const StringName &p_src_text);
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void get_message_list(List<StringName> *r_messages) const;
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int get_message_count() const;
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// Not exposed to scripting. For easy usage of `ContextTranslation`.
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virtual void add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context);
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virtual StringName get_context_message(const StringName &p_src_text, const StringName &p_context) const;
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Translation();
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};
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class ContextTranslation : public Translation {
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GDCLASS(ContextTranslation, Translation);
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RBMap<StringName, RBMap<StringName, StringName>> context_translation_map;
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public:
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virtual void add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context);
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virtual StringName get_context_message(const StringName &p_src_text, const StringName &p_context) const;
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};
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class TranslationServer : public Object {
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GDCLASS(TranslationServer, Object);
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String locale;
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String fallback;
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RBSet<Ref<Translation>> translations;
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Ref<Translation> tool_translation;
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Ref<Translation> doc_translation;
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RBMap<String, String> locale_name_map;
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bool enabled;
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static TranslationServer *singleton;
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bool _load_translations(const String &p_from);
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static void _bind_methods();
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public:
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_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
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void set_enabled(bool p_enabled) { enabled = p_enabled; }
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_FORCE_INLINE_ bool is_enabled() const { return enabled; }
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void set_locale(const String &p_locale);
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String get_locale() const;
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String get_locale_name(const String &p_locale) const;
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Array get_loaded_locales() const;
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void add_translation(const Ref<Translation> &p_translation);
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void remove_translation(const Ref<Translation> &p_translation);
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StringName translate(const StringName &p_message) const;
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StringName translate_to(const StringName &p_message, const String &p_locale) const;
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static Vector<String> get_all_locales();
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static Vector<String> get_all_locale_names();
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static bool is_locale_valid(const String &p_locale);
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static String standardize_locale(const String &p_locale);
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static String get_language_code(const String &p_locale);
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void set_tool_translation(const Ref<Translation> &p_translation);
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StringName tool_translate(const StringName &p_message, const StringName &p_context) const;
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void set_doc_translation(const Ref<Translation> &p_translation);
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StringName doc_translate(const StringName &p_message) const;
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void setup();
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void clear();
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void load_translations();
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TranslationServer();
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};
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#endif // TRANSLATION_H
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