pandemonium_engine_minimal/core/string/translation.h

112 lines
3.4 KiB
C++

#ifndef TRANSLATION_H
#define TRANSLATION_H
/* translation.h */
#include "core/object/resource.h"
class Translation : public Resource {
GDCLASS(Translation, Resource);
OBJ_SAVE_TYPE(Translation);
RES_BASE_EXTENSION("translation");
String locale;
RBMap<StringName, StringName> translation_map;
PoolVector<String> _get_message_list() const;
PoolVector<String> _get_messages() const;
void _set_messages(const PoolVector<String> &p_messages);
protected:
static void _bind_methods();
public:
void set_locale(const String &p_locale);
_FORCE_INLINE_ String get_locale() const { return locale; }
void add_message(const StringName &p_src_text, const StringName &p_xlated_text);
virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
void erase_message(const StringName &p_src_text);
void get_message_list(List<StringName> *r_messages) const;
int get_message_count() const;
// Not exposed to scripting. For easy usage of `ContextTranslation`.
virtual void add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context);
virtual StringName get_context_message(const StringName &p_src_text, const StringName &p_context) const;
Translation();
};
class ContextTranslation : public Translation {
GDCLASS(ContextTranslation, Translation);
RBMap<StringName, RBMap<StringName, StringName>> context_translation_map;
public:
virtual void add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context);
virtual StringName get_context_message(const StringName &p_src_text, const StringName &p_context) const;
};
class TranslationServer : public Object {
GDCLASS(TranslationServer, Object);
String locale;
String fallback;
RBSet<Ref<Translation>> translations;
Ref<Translation> tool_translation;
Ref<Translation> doc_translation;
RBMap<String, String> locale_name_map;
bool enabled;
static TranslationServer *singleton;
bool _load_translations(const String &p_from);
static void _bind_methods();
public:
_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
void set_enabled(bool p_enabled) { enabled = p_enabled; }
_FORCE_INLINE_ bool is_enabled() const { return enabled; }
void set_locale(const String &p_locale);
String get_locale() const;
String get_locale_name(const String &p_locale) const;
Array get_loaded_locales() const;
void add_translation(const Ref<Translation> &p_translation);
void remove_translation(const Ref<Translation> &p_translation);
StringName translate(const StringName &p_message) const;
StringName translate_to(const StringName &p_message, const String &p_locale) const;
static Vector<String> get_all_locales();
static Vector<String> get_all_locale_names();
static bool is_locale_valid(const String &p_locale);
static String standardize_locale(const String &p_locale);
static String get_language_code(const String &p_locale);
void set_tool_translation(const Ref<Translation> &p_translation);
StringName tool_translate(const StringName &p_message, const StringName &p_context) const;
void set_doc_translation(const Ref<Translation> &p_translation);
StringName doc_translate(const StringName &p_message) const;
void setup();
void clear();
void load_translations();
TranslationServer();
};
#endif // TRANSLATION_H