pandemonium_engine_minimal/core/string/node_path.h

79 lines
1.8 KiB
C++

#ifndef NODE_PATH_H
#define NODE_PATH_H
/* node_path.h */
#include "core/string/string_name.h"
#include "core/string/ustring.h"
class NodePath {
struct Data {
SafeRefCount refcount;
Vector<StringName> path;
Vector<StringName> subpath;
StringName concatenated_subpath;
bool absolute;
bool has_slashes;
mutable bool hash_cache_valid;
mutable uint32_t hash_cache;
};
mutable Data *data;
void unref();
void _update_hash_cache() const;
public:
_FORCE_INLINE_ StringName get_sname() const {
if (data && data->path.size() == 1 && data->subpath.empty()) {
return data->path[0];
} else {
return operator String();
}
}
bool is_absolute() const;
int get_name_count() const;
StringName get_name(int p_idx) const;
int get_subname_count() const;
StringName get_subname(int p_idx) const;
Vector<StringName> get_names() const;
Vector<StringName> get_subnames() const;
StringName get_concatenated_subnames() const;
NodePath rel_path_to(const NodePath &p_np) const;
NodePath get_as_property_path() const;
void prepend_period();
_FORCE_INLINE_ uint32_t hash() const {
if (!data) {
return 0;
}
if (!data->hash_cache_valid) {
_update_hash_cache();
}
return data->hash_cache;
}
operator String() const;
bool is_empty() const;
bool operator==(const NodePath &p_path) const;
bool operator!=(const NodePath &p_path) const;
void operator=(const NodePath &p_path);
void simplify();
NodePath simplified() const;
NodePath(const Vector<StringName> &p_path, bool p_absolute);
NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute);
NodePath(const NodePath &p_path);
NodePath(const String &p_path);
NodePath();
~NodePath();
};
#endif