mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
88 lines
4.8 KiB
XML
88 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ResourceLoader" inherits="Object" version="4.2">
|
|
<brief_description>
|
|
Singleton used to load resource files.
|
|
</brief_description>
|
|
<description>
|
|
Singleton used to load resource files from the filesystem.
|
|
It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
|
|
</description>
|
|
<tutorials>
|
|
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="exists">
|
|
<return type="bool" />
|
|
<argument index="0" name="path" type="String" />
|
|
<argument index="1" name="type_hint" type="String" default="""" />
|
|
<description>
|
|
Returns whether a recognized resource exists for the given [code]path[/code].
|
|
An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].
|
|
</description>
|
|
</method>
|
|
<method name="get_dependencies">
|
|
<return type="PoolStringArray" />
|
|
<argument index="0" name="path" type="String" />
|
|
<description>
|
|
Returns the dependencies for the resource at the given [code]path[/code].
|
|
</description>
|
|
</method>
|
|
<method name="get_recognized_extensions_for_type">
|
|
<return type="PoolStringArray" />
|
|
<argument index="0" name="type" type="String" />
|
|
<description>
|
|
Returns the list of recognized extensions for a resource type.
|
|
</description>
|
|
</method>
|
|
<method name="has">
|
|
<return type="bool" />
|
|
<argument index="0" name="path" type="String" />
|
|
<description>
|
|
[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead.
|
|
</description>
|
|
</method>
|
|
<method name="has_cached">
|
|
<return type="bool" />
|
|
<argument index="0" name="path" type="String" />
|
|
<description>
|
|
Returns whether a cached resource is available for the given [code]path[/code].
|
|
Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path.
|
|
</description>
|
|
</method>
|
|
<method name="load">
|
|
<return type="Resource" />
|
|
<argument index="0" name="path" type="String" />
|
|
<argument index="1" name="type_hint" type="String" default="""" />
|
|
<argument index="2" name="no_cache" type="bool" default="false" />
|
|
<description>
|
|
Loads a resource at the given [code]path[/code], caching the result for further access.
|
|
The registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
|
|
An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
|
|
If [code]no_cache[/code] is [code]true[/code], the resource cache will be bypassed, and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.
|
|
Returns an empty resource if no [ResourceFormatLoader] could handle the file.
|
|
GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios.
|
|
</description>
|
|
</method>
|
|
<method name="load_interactive">
|
|
<return type="ResourceInteractiveLoader" />
|
|
<argument index="0" name="path" type="String" />
|
|
<argument index="1" name="type_hint" type="String" default="""" />
|
|
<argument index="2" name="no_cache" type="bool" default="false" />
|
|
<description>
|
|
Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks.
|
|
An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
|
|
If [code]no_cache[/code] is [code]true[/code], the resource cache will be bypassed, and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.
|
|
</description>
|
|
</method>
|
|
<method name="set_abort_on_missing_resources">
|
|
<return type="void" />
|
|
<argument index="0" name="abort" type="bool" />
|
|
<description>
|
|
Changes the behavior on missing sub-resources. The default behavior is to abort loading.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|