mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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165 lines
4.9 KiB
C++
165 lines
4.9 KiB
C++
#ifndef SUB_PROCESS_H
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#define SUB_PROCESS_H
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/*************************************************************************/
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/* file_access.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/list.h"
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#include "core/math/math_defs.h"
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#include "core/os/memory.h"
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#include "core/os/mutex.h"
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#include "core/string/ustring.h"
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#include "core/typedefs.h"
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/**
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* Multi-Platform abstraction for running and communicating with sub processes
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*/
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class SubProcess {
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public:
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typedef int64_t ProcessID;
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static SubProcess *create();
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String get_executable_path() const;
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void set_executable_path(const String &p_executable_path);
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Vector<String> get_arguments() const;
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void set_arguments(const Vector<String> &p_arguments);
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bool get_blocking() const;
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void set_blocking(const bool p_value);
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bool get_read_output() const;
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void set_read_output(const bool p_value);
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bool get_read_std() const;
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void set_read_std(const bool p_value);
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bool get_read_std_err() const;
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void set_read_std_err(const bool p_value);
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bool get_use_pipe_mutex() const;
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void set_use_pipe_mutex(const bool p_value);
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bool get_open_console() const;
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void set_open_console(const bool p_value);
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String get_data() const {
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return _pipe;
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}
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int get_process_id() const {
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return _process_id;
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}
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int get_exitcode() const {
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return _exitcode;
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}
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virtual Error start() = 0;
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virtual Error stop() = 0;
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virtual Error poll() = 0;
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virtual Error send_signal(const int p_signal) = 0;
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virtual Error send_data(const String &p_data) = 0;
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virtual bool is_process_running() const = 0;
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Error run(const String &p_executable_path, const Vector<String> &p_arguments, bool p_output = true, bool p_blocking = true, bool p_read_std_err = false, bool p_use_pipe_mutex = false, bool p_open_console = false);
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template <class T>
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static void make_default() {
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create_func = _create_builtin<T>;
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}
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SubProcess();
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virtual ~SubProcess() {}
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protected:
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void _setup_pipe_mutex();
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String _executable_path;
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Vector<String> _arguments;
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bool _blocking;
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bool _read_output;
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bool _read_std;
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bool _read_std_err;
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String _pipe;
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bool _use_pipe_mutex;
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Mutex *_pipe_mutex;
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bool _open_console;
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ProcessID _process_id;
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int _exitcode;
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public:
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typedef SubProcess *(*CreateFunc)();
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private:
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static CreateFunc create_func;
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template <class T>
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static SubProcess *_create_builtin() {
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return memnew(T);
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}
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};
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struct SubProcessRef {
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SubProcess *f;
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_FORCE_INLINE_ bool is_null() const { return f == nullptr; }
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_FORCE_INLINE_ bool is_valid() const { return f != nullptr; }
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_FORCE_INLINE_ operator bool() const { return f != nullptr; }
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_FORCE_INLINE_ operator SubProcess *() { return f; }
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_FORCE_INLINE_ SubProcess *operator->() {
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return f;
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}
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SubProcessRef(SubProcess *fa) { f = fa; }
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SubProcessRef(SubProcessRef &&other) {
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f = other.f;
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other.f = nullptr;
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}
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~SubProcessRef() {
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if (f) {
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memdelete(f);
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}
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}
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};
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#endif
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