mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*
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* Wslay - The WebSocket Library
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*
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* Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef WSLAY_FRAME_H
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#define WSLAY_FRAME_H
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif /* HAVE_CONFIG_H */
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#include <wslay/wslay.h>
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enum wslay_frame_state {
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PREP_HEADER,
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PREP_HEADER_NOBUF,
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SEND_HEADER,
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SEND_PAYLOAD,
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RECV_HEADER1,
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RECV_PAYLOADLEN,
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RECV_EXT_PAYLOADLEN,
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RECV_MASKKEY,
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RECV_PAYLOAD
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};
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struct wslay_frame_opcode_memo {
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uint8_t fin;
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uint8_t opcode;
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uint8_t rsv;
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};
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struct wslay_frame_context {
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uint8_t ibuf[4096];
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uint8_t *ibufmark;
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uint8_t *ibuflimit;
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struct wslay_frame_opcode_memo iom;
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uint64_t ipayloadlen;
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uint64_t ipayloadoff;
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uint8_t imask;
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uint8_t imaskkey[4];
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enum wslay_frame_state istate;
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size_t ireqread;
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uint8_t oheader[14];
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uint8_t *oheadermark;
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uint8_t *oheaderlimit;
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uint64_t opayloadlen;
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uint64_t opayloadoff;
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uint8_t omask;
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uint8_t omaskkey[4];
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enum wslay_frame_state ostate;
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struct wslay_frame_callbacks callbacks;
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void *user_data;
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};
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#endif /* WSLAY_FRAME_H */
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