mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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638 lines
33 KiB
C++
638 lines
33 KiB
C++
/*************************************************************************/
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/* navigation_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "navigation_server.h"
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#include "core/config/project_settings.h"
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#include "navigation/navigation_path_query_parameters_3d.h"
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#include "navigation/navigation_path_query_result_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#ifdef DEBUG_ENABLED
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "scene/resources/material/material.h"
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#endif
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NavigationServer *NavigationServer::singleton = nullptr;
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void NavigationServer::init() {
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}
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void NavigationServer::finish() {
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}
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void NavigationServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer::get_maps);
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ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer::map_create);
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ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer::map_set_active);
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ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer::map_is_active);
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ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer::map_set_up);
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ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer::map_get_up);
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ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer::map_set_cell_size);
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ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer::map_get_cell_size);
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ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer::map_set_use_edge_connections);
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ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer::map_get_use_edge_connections);
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ClassDB::bind_method(D_METHOD("map_set_cell_height", "map", "cell_height"), &NavigationServer::map_set_cell_height);
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ClassDB::bind_method(D_METHOD("map_get_cell_height", "map"), &NavigationServer::map_get_cell_height);
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ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer::map_set_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer::map_get_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer::map_set_link_connection_radius);
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ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer::map_get_link_connection_radius);
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ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer::map_get_path, 1);
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ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer::map_get_closest_point_to_segment, false);
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ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer::map_get_closest_point);
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ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer::map_get_closest_point_normal);
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ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer::map_get_closest_point_owner);
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ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer::map_get_links);
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ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer::map_get_regions);
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ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer::map_get_agents);
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ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer::map_get_obstacles);
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ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer::map_force_update);
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ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer::query_path);
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ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer::region_create);
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ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer::region_set_enabled);
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ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer::region_get_enabled);
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ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer::region_set_use_edge_connections);
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ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer::region_get_use_edge_connections);
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ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer::region_set_enter_cost);
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ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer::region_get_enter_cost);
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ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer::region_set_travel_cost);
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ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer::region_get_travel_cost);
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ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer::region_set_owner_id);
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ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer::region_get_owner_id);
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ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer::region_owns_point);
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ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer::region_set_map);
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ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer::region_get_map);
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ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer::region_set_navigation_layers);
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ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer::region_get_navigation_layers);
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ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer::region_set_transform);
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ClassDB::bind_method(D_METHOD("region_set_navigation_mesh", "region", "navigation_mesh"), &NavigationServer::region_set_navigation_mesh);
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ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer::region_get_connections_count);
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ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer::region_get_connection_pathway_start);
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ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer::region_get_connection_pathway_end);
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ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer::link_create);
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ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer::link_set_map);
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ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer::link_get_map);
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ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer::link_set_enabled);
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ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer::link_get_enabled);
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ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer::link_set_bidirectional);
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ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer::link_is_bidirectional);
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ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer::link_set_navigation_layers);
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ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer::link_get_navigation_layers);
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ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer::link_set_start_position);
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ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer::link_get_start_position);
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ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer::link_set_end_position);
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ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer::link_get_end_position);
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ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer::link_set_enter_cost);
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ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer::link_get_enter_cost);
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ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer::link_set_travel_cost);
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ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer::link_get_travel_cost);
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ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer::link_set_owner_id);
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ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer::link_get_owner_id);
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ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer::agent_create);
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ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer::agent_set_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer::agent_get_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("agent_set_use_3d_avoidance", "agent", "enabled"), &NavigationServer::agent_set_use_3d_avoidance);
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ClassDB::bind_method(D_METHOD("agent_get_use_3d_avoidance", "agent"), &NavigationServer::agent_get_use_3d_avoidance);
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ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer::agent_set_map);
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ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer::agent_get_map);
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ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer::agent_set_paused);
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ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer::agent_get_paused);
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ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "dist"), &NavigationServer::agent_set_neighbor_distance);
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ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer::agent_set_max_neighbors);
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ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer::agent_set_time_horizon_agents);
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ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer::agent_set_time_horizon_obstacles);
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ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer::agent_set_radius);
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ClassDB::bind_method(D_METHOD("agent_set_height", "agent", "height"), &NavigationServer::agent_set_height);
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ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer::agent_set_max_speed);
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ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer::agent_set_velocity_forced);
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ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer::agent_set_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "object_id", "method", "userdata"), &NavigationServer::agent_set_avoidance_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer::agent_set_avoidance_layers);
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ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer::agent_set_avoidance_mask);
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ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer::agent_set_avoidance_priority);
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ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer::obstacle_create);
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ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer::obstacle_set_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer::obstacle_get_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("obstacle_set_use_3d_avoidance", "obstacle", "enabled"), &NavigationServer::obstacle_set_use_3d_avoidance);
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ClassDB::bind_method(D_METHOD("obstacle_get_use_3d_avoidance", "obstacle"), &NavigationServer::obstacle_get_use_3d_avoidance);
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ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer::obstacle_set_map);
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ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer::obstacle_get_map);
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ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer::obstacle_set_radius);
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ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer::obstacle_set_paused);
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ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer::obstacle_get_paused);
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ClassDB::bind_method(D_METHOD("obstacle_set_height", "obstacle", "height"), &NavigationServer::obstacle_set_height);
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ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer::obstacle_set_velocity);
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ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer::obstacle_set_position);
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ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer::obstacle_set_vertices);
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ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer::obstacle_set_avoidance_layers);
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ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer::free);
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ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer::set_active);
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ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer::get_process_info);
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ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer::set_debug_enabled);
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ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer::get_debug_enabled);
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ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
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ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
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ADD_SIGNAL(MethodInfo("avoidance_debug_changed"));
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BIND_ENUM_CONSTANT(INFO_ACTIVE_MAPS);
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BIND_ENUM_CONSTANT(INFO_REGION_COUNT);
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BIND_ENUM_CONSTANT(INFO_AGENT_COUNT);
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BIND_ENUM_CONSTANT(INFO_LINK_COUNT);
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BIND_ENUM_CONSTANT(INFO_POLYGON_COUNT);
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BIND_ENUM_CONSTANT(INFO_EDGE_COUNT);
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BIND_ENUM_CONSTANT(INFO_EDGE_MERGE_COUNT);
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BIND_ENUM_CONSTANT(INFO_EDGE_CONNECTION_COUNT);
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BIND_ENUM_CONSTANT(INFO_EDGE_FREE_COUNT);
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GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_multiple_threads", true);
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GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_high_priority_threads", true);
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#ifdef DEBUG_ENABLED
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ClassDB::bind_method(D_METHOD("_emit_navigation_debug_changed_signal"), &NavigationServer::_emit_navigation_debug_changed_signal);
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ClassDB::bind_method(D_METHOD("_emit_avoidance_debug_changed_signal"), &NavigationServer::_emit_avoidance_debug_changed_signal);
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#endif // DEBUG_ENABLED
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}
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NavigationServer *NavigationServer::get_singleton() {
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return singleton;
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}
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NavigationServer::NavigationServer() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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GLOBAL_DEF("navigation/3d/use_edge_connections", true);
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#ifdef DEBUG_ENABLED
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_debug_enabled = false;
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_debug_dirty = true;
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_debug_navigation_enabled = false;
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_navigation_debug_dirty = true;
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_debug_avoidance_enabled = false;
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_avoidance_debug_dirty = true;
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_debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
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_debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
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_debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
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_debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
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_debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
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_debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
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_debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
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_debug_navigation_agent_path_color = GLOBAL_DEF("debug/shapes/navigation/agent_path_color", Color(1.0, 0.0, 0.0, 1.0));
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_debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
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_debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
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_debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true);
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_debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true);
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_debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true);
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_debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections", true);
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_debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true);
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_debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths", true);
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_debug_navigation_enable_agent_paths_xray = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths_xray", true);
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_debug_navigation_agent_path_point_size = GLOBAL_DEF("debug/shapes/navigation/agent_path_point_size", 4.0);
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_debug_navigation_avoidance_agents_radius_color = GLOBAL_DEF("debug/shapes/avoidance/agents_radius_color", Color(1.0, 1.0, 0.0, 0.25));
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_debug_navigation_avoidance_obstacles_radius_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_radius_color", Color(1.0, 0.5, 0.0, 0.25));
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_debug_navigation_avoidance_static_obstacle_pushin_face_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_face_pushin_color", Color(1.0, 0.0, 0.0, 0.0));
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_debug_navigation_avoidance_static_obstacle_pushin_edge_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_edge_pushin_color", Color(1.0, 0.0, 0.0, 1.0));
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_debug_navigation_avoidance_static_obstacle_pushout_face_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_face_pushout_color", Color(1.0, 1.0, 0.0, 0.5));
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_debug_navigation_avoidance_static_obstacle_pushout_edge_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_edge_pushout_color", Color(1.0, 1.0, 0.0, 1.0));
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_debug_navigation_avoidance_enable_agents_radius = GLOBAL_DEF("debug/shapes/avoidance/enable_agents_radius", true);
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_debug_navigation_avoidance_enable_obstacles_radius = GLOBAL_DEF("debug/shapes/avoidance/enable_obstacles_radius", true);
|
|
_debug_navigation_avoidance_enable_obstacles_static = GLOBAL_DEF("debug/shapes/avoidance/enable_obstacles_static", true);
|
|
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
// enable NavigationServer when in Editor or else navigation_mesh edge connections are invisible
|
|
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
|
|
set_debug_enabled(true);
|
|
set_debug_navigation_enabled(true);
|
|
set_debug_avoidance_enabled(true);
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
NavigationServer::~NavigationServer() {
|
|
singleton = nullptr;
|
|
}
|
|
|
|
void NavigationServer::set_debug_enabled(bool p_enabled) {
|
|
#ifdef DEBUG_ENABLED
|
|
if (_debug_enabled != p_enabled) {
|
|
_debug_dirty = true;
|
|
}
|
|
|
|
_debug_enabled = p_enabled;
|
|
|
|
if (_debug_dirty) {
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool NavigationServer::get_debug_enabled() const {
|
|
#ifdef DEBUG_ENABLED
|
|
return _debug_enabled;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void NavigationServer::_emit_navigation_debug_changed_signal() {
|
|
if (_navigation_debug_dirty) {
|
|
_navigation_debug_dirty = false;
|
|
emit_signal("navigation_debug_changed");
|
|
}
|
|
}
|
|
|
|
void NavigationServer::_emit_avoidance_debug_changed_signal() {
|
|
if (_avoidance_debug_dirty) {
|
|
_avoidance_debug_dirty = false;
|
|
emit_signal("avoidance_debug_changed");
|
|
}
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void NavigationServer::set_debug_navigation_edge_connection_color(const Color &p_color) {
|
|
_debug_navigation_edge_connection_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_edge_connection_color() const {
|
|
return _debug_navigation_edge_connection_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_geometry_edge_color(const Color &p_color) {
|
|
_debug_navigation_geometry_edge_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_geometry_edge_color() const {
|
|
return _debug_navigation_geometry_edge_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_geometry_face_color(const Color &p_color) {
|
|
_debug_navigation_geometry_face_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_geometry_face_color() const {
|
|
return _debug_navigation_geometry_face_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
|
|
_debug_navigation_geometry_edge_disabled_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_geometry_edge_disabled_color() const {
|
|
return _debug_navigation_geometry_edge_disabled_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
|
|
_debug_navigation_geometry_face_disabled_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_geometry_face_disabled_color() const {
|
|
return _debug_navigation_geometry_face_disabled_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_link_connection_color(const Color &p_color) {
|
|
_debug_navigation_link_connection_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_link_connection_color() const {
|
|
return _debug_navigation_link_connection_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
|
|
_debug_navigation_link_connection_disabled_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_link_connection_disabled_color() const {
|
|
return _debug_navigation_link_connection_disabled_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_agent_path_point_size(float p_point_size) {
|
|
_debug_navigation_agent_path_point_size = MAX(0.1, p_point_size);
|
|
}
|
|
|
|
float NavigationServer::get_debug_navigation_agent_path_point_size() const {
|
|
return _debug_navigation_agent_path_point_size;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_agent_path_color(const Color &p_color) {
|
|
_debug_navigation_agent_path_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_agent_path_color() const {
|
|
return _debug_navigation_agent_path_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enable_edge_connections(const bool p_value) {
|
|
_debug_navigation_enable_edge_connections = p_value;
|
|
_navigation_debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enable_edge_connections() const {
|
|
return _debug_navigation_enable_edge_connections;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enable_edge_connections_xray(const bool p_value) {
|
|
_debug_navigation_enable_edge_connections_xray = p_value;
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enable_edge_connections_xray() const {
|
|
return _debug_navigation_enable_edge_connections_xray;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enable_edge_lines(const bool p_value) {
|
|
_debug_navigation_enable_edge_lines = p_value;
|
|
_navigation_debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enable_edge_lines() const {
|
|
return _debug_navigation_enable_edge_lines;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enable_edge_lines_xray(const bool p_value) {
|
|
_debug_navigation_enable_edge_lines_xray = p_value;
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enable_edge_lines_xray() const {
|
|
return _debug_navigation_enable_edge_lines_xray;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
|
|
_debug_navigation_enable_geometry_face_random_color = p_value;
|
|
_navigation_debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enable_geometry_face_random_color() const {
|
|
return _debug_navigation_enable_geometry_face_random_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enable_link_connections(const bool p_value) {
|
|
_debug_navigation_enable_link_connections = p_value;
|
|
_navigation_debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enable_link_connections() const {
|
|
return _debug_navigation_enable_link_connections;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enable_link_connections_xray(const bool p_value) {
|
|
_debug_navigation_enable_link_connections_xray = p_value;
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enable_link_connections_xray() const {
|
|
return _debug_navigation_enable_link_connections_xray;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {
|
|
_debug_navigation_avoidance_enable_agents_radius = p_value;
|
|
_avoidance_debug_dirty = true;
|
|
call_deferred("_emit_avoidance_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_avoidance_enable_agents_radius() const {
|
|
return _debug_navigation_avoidance_enable_agents_radius;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {
|
|
_debug_navigation_avoidance_enable_obstacles_radius = p_value;
|
|
_avoidance_debug_dirty = true;
|
|
call_deferred("_emit_avoidance_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_avoidance_enable_obstacles_radius() const {
|
|
return _debug_navigation_avoidance_enable_obstacles_radius;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {
|
|
_debug_navigation_avoidance_enable_obstacles_static = p_value;
|
|
_avoidance_debug_dirty = true;
|
|
call_deferred("_emit_avoidance_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_avoidance_enable_obstacles_static() const {
|
|
return _debug_navigation_avoidance_enable_obstacles_static;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {
|
|
_debug_navigation_avoidance_agents_radius_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_avoidance_agents_radius_color() const {
|
|
return _debug_navigation_avoidance_agents_radius_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {
|
|
_debug_navigation_avoidance_obstacles_radius_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_avoidance_obstacles_radius_color() const {
|
|
return _debug_navigation_avoidance_obstacles_radius_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {
|
|
_debug_navigation_avoidance_static_obstacle_pushin_face_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {
|
|
return _debug_navigation_avoidance_static_obstacle_pushin_face_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {
|
|
_debug_navigation_avoidance_static_obstacle_pushout_face_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {
|
|
return _debug_navigation_avoidance_static_obstacle_pushout_face_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {
|
|
_debug_navigation_avoidance_static_obstacle_pushin_edge_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {
|
|
return _debug_navigation_avoidance_static_obstacle_pushin_edge_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {
|
|
_debug_navigation_avoidance_static_obstacle_pushout_edge_color = p_color;
|
|
}
|
|
|
|
Color NavigationServer::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {
|
|
return _debug_navigation_avoidance_static_obstacle_pushout_edge_color;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enable_agent_paths(const bool p_value) {
|
|
if (_debug_navigation_enable_agent_paths != p_value) {
|
|
_debug_dirty = true;
|
|
}
|
|
|
|
_debug_navigation_enable_agent_paths = p_value;
|
|
|
|
if (_debug_dirty) {
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enable_agent_paths() const {
|
|
return _debug_navigation_enable_agent_paths;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enable_agent_paths_xray(const bool p_value) {
|
|
_debug_navigation_enable_agent_paths_xray = p_value;
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enable_agent_paths_xray() const {
|
|
return _debug_navigation_enable_agent_paths_xray;
|
|
}
|
|
|
|
void NavigationServer::set_debug_navigation_enabled(bool p_enabled) {
|
|
_debug_navigation_enabled = p_enabled;
|
|
_navigation_debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer::get_debug_navigation_enabled() const {
|
|
return _debug_navigation_enabled;
|
|
}
|
|
|
|
void NavigationServer::set_debug_avoidance_enabled(bool p_enabled) {
|
|
_debug_avoidance_enabled = p_enabled;
|
|
_avoidance_debug_dirty = true;
|
|
call_deferred("_emit_avoidance_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer::get_debug_avoidance_enabled() const {
|
|
return _debug_avoidance_enabled;
|
|
}
|
|
|
|
#endif // DEBUG_ENABLED
|
|
|
|
void NavigationServer::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {
|
|
ERR_FAIL_COND(!p_query_parameters.is_valid());
|
|
ERR_FAIL_COND(!p_query_result.is_valid());
|
|
|
|
const NavigationUtilities::PathQueryResult _query_result = _query_path(p_query_parameters->get_parameters());
|
|
|
|
p_query_result->set_from_query_result(_query_result);
|
|
}
|
|
|
|
Vector<NavigationServerManager::ClassInfo> NavigationServerManager::navigation_servers;
|
|
int NavigationServerManager::default_server_id = -1;
|
|
int NavigationServerManager::default_server_priority = -1;
|
|
const String NavigationServerManager::setting_property_name("navigation/3d/navigation_engine");
|
|
|
|
void NavigationServerManager::on_servers_changed() {
|
|
String navigation_servers2("DEFAULT");
|
|
for (int i = get_servers_count() - 1; 0 <= i; --i) {
|
|
navigation_servers2 += "," + get_server_name(i);
|
|
}
|
|
ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, navigation_servers2));
|
|
}
|
|
|
|
void NavigationServerManager::register_server(const String &p_name, CreateNavigationServerCallback p_creat_callback) {
|
|
ERR_FAIL_COND(!p_creat_callback);
|
|
ERR_FAIL_COND(find_server_id(p_name) != -1);
|
|
navigation_servers.push_back(ClassInfo(p_name, p_creat_callback));
|
|
on_servers_changed();
|
|
}
|
|
|
|
void NavigationServerManager::set_default_server(const String &p_name, int p_priority) {
|
|
const int id = find_server_id(p_name);
|
|
ERR_FAIL_COND(id == -1); // Not found
|
|
if (default_server_priority < p_priority) {
|
|
default_server_id = id;
|
|
default_server_priority = p_priority;
|
|
}
|
|
}
|
|
|
|
int NavigationServerManager::find_server_id(const String &p_name) {
|
|
for (int i = navigation_servers.size() - 1; 0 <= i; --i) {
|
|
if (p_name == navigation_servers[i].name) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int NavigationServerManager::get_servers_count() {
|
|
return navigation_servers.size();
|
|
}
|
|
|
|
String NavigationServerManager::get_server_name(int p_id) {
|
|
ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
|
|
return navigation_servers[p_id].name;
|
|
}
|
|
|
|
NavigationServer *NavigationServerManager::new_default_server() {
|
|
ERR_FAIL_COND_V(default_server_id == -1, nullptr);
|
|
return navigation_servers[default_server_id].create_callback();
|
|
}
|
|
|
|
NavigationServer *NavigationServerManager::new_server(const String &p_name) {
|
|
int id = find_server_id(p_name);
|
|
if (id == -1) {
|
|
return nullptr;
|
|
} else {
|
|
return navigation_servers[id].create_callback();
|
|
}
|
|
}
|