mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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91 lines
4.5 KiB
XML
91 lines
4.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GeometryInstance" inherits="VisualInstance" version="4.2">
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<brief_description>
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Base node for geometry-based visual instances.
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</brief_description>
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<description>
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Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_flag" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="flag" type="int" enum="GeometryInstance.Flags" />
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<description>
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Returns the [enum GeometryInstance.Flags] that have been set for this object.
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</description>
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</method>
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<method name="set_custom_aabb">
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<return type="void" />
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<argument index="0" name="aabb" type="AABB" />
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<description>
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Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
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</description>
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</method>
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<method name="set_flag">
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<return type="void" />
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<argument index="0" name="flag" type="int" enum="GeometryInstance.Flags" />
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<argument index="1" name="value" type="bool" />
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<description>
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Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance.Flags] for options.
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</description>
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</method>
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</methods>
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<members>
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<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting" default="1">
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
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</member>
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<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0">
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The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
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</member>
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<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
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The GeometryInstance's max LOD distance.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0">
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The GeometryInstance's max LOD margin.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0">
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The GeometryInstance's min LOD distance.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
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The GeometryInstance's min LOD margin.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay">
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The material overlay for the whole geometry.
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If a material is assigned to this property, it will be rendered on top of any other active material for all the surfaces.
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</member>
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<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
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The material override for the whole geometry.
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If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
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</member>
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</members>
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<constants>
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<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
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Will not cast any shadows.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance.
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Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance.
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Will not take culling into account, so all faces will be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
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Will only show the shadows casted from this object.
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In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
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</constant>
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<constant name="FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="0" enum="Flags">
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Unused in this class, exposed for consistency with [enum RenderingServer.InstanceFlags].
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</constant>
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<constant name="FLAG_MAX" value="1" enum="Flags">
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Represents the size of the [enum Flags] enum.
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</constant>
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</constants>
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</class>
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