mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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77 lines
2.6 KiB
XML
77 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LargeTexture" inherits="Texture" version="4.2">
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<brief_description>
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[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets.
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</brief_description>
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<description>
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[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets.
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You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_piece">
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<return type="int" />
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<argument index="0" name="ofs" type="Vector2" />
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<argument index="1" name="texture" type="Texture" />
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<description>
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Adds [code]texture[/code] to this [LargeTexture], starting on offset [code]ofs[/code].
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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Clears the [LargeTexture].
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</description>
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</method>
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<method name="get_piece_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of pieces currently in this [LargeTexture].
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</description>
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</method>
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<method name="get_piece_offset" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the offset of the piece with the index [code]idx[/code].
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</description>
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</method>
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<method name="get_piece_texture" qualifiers="const">
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<return type="Texture" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the [Texture] of the piece with the index [code]idx[/code].
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</description>
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</method>
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<method name="set_piece_offset">
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="ofs" type="Vector2" />
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<description>
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Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/code].
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</description>
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</method>
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<method name="set_piece_texture">
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="texture" type="Texture" />
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<description>
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Sets the [Texture] of the piece with index [code]idx[/code] to [code]texture[/code].
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</description>
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</method>
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<method name="set_size">
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<return type="void" />
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<argument index="0" name="size" type="Vector2" />
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<description>
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Sets the size of this [LargeTexture].
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</description>
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</method>
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</methods>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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</members>
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<constants>
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</constants>
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</class>
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