mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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135 lines
5.9 KiB
C++
135 lines
5.9 KiB
C++
#ifndef NAVIGATION_MESH_GENERATOR_H
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#define NAVIGATION_MESH_GENERATOR_H
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/**************************************************************************/
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/* navigation_mesh_generator.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "core/object/object.h"
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#include "core/containers/rid.h"
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#include "core/object/class_db.h"
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#include "core/object/func_ref.h"
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#include "core/object/reference.h"
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class Node;
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class NavigationGeometryParser2D;
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class NavigationGeometryParser3D;
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class NavigationMeshSourceGeometryData2D;
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class NavigationMeshSourceGeometryData3D;
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class NavigationPolygon;
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class NavigationMesh;
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class FuncRef;
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class NavigationMeshGenerator : public Object {
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GDCLASS(NavigationMeshGenerator, Object);
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static NavigationMeshGenerator *singleton;
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protected:
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static void _bind_methods();
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public:
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static NavigationMeshGenerator *get_singleton();
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virtual void process() = 0;
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virtual void cleanup() = 0;
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// 2D //////////////////////////////
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virtual void register_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) = 0;
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virtual void unregister_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) = 0;
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virtual Ref<NavigationMeshSourceGeometryData2D> parse_2d_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>()) = 0;
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virtual void bake_2d_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Ref<FuncRef> p_callback = Ref<FuncRef>()) = 0;
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virtual void parse_and_bake_2d(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>()) = 0;
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virtual bool is_navigation_polygon_baking(Ref<NavigationPolygon> p_navigation_polygon) const = 0;
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// 3D //////////////////////////////
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#ifndef _3D_DISABLED
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virtual void register_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser) = 0;
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virtual void unregister_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser) = 0;
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virtual Ref<NavigationMeshSourceGeometryData3D> parse_3d_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>()) = 0;
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virtual void bake_3d_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Ref<FuncRef> p_callback = Ref<FuncRef>()) = 0;
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virtual void parse_and_bake_3d(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>()) = 0;
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virtual bool is_navigation_mesh_baking(Ref<NavigationMesh> p_navigation_mesh) const = 0;
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#endif // _3D_DISABLED
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virtual void init();
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virtual void finish();
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NavigationMeshGenerator();
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~NavigationMeshGenerator();
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};
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/// NavigationMeshGeneratorManager ////////////////////////////////////////////////////
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typedef NavigationMeshGenerator *(*CreateNavigationMeshGeneratorCallback)();
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class NavigationMeshGeneratorManager : public Object {
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GDCLASS(NavigationMeshGeneratorManager, Object);
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static NavigationMeshGeneratorManager *singleton;
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struct ClassInfo {
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String name;
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CreateNavigationMeshGeneratorCallback create_callback;
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};
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Vector<ClassInfo> navigation_mesh_generators;
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int default_server_id = -1;
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int default_server_priority = -1;
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void on_servers_changed();
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protected:
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static void _bind_methods();
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public:
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static const String setting_property_name;
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static NavigationMeshGeneratorManager *get_singleton();
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void register_server(const String &p_name, CreateNavigationMeshGeneratorCallback p_create_callback);
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void set_default_server(const String &p_name, int p_priority = 0);
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int find_server_id(const String &p_name) const;
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NavigationMeshGenerator *new_default_server() const;
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NavigationMeshGenerator *new_server(const String &p_name) const;
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NavigationMeshGeneratorManager();
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~NavigationMeshGeneratorManager();
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};
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#endif // NAVIGATION_MESH_GENERATOR_H
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