mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
570 lines
23 KiB
C++
570 lines
23 KiB
C++
/*************************************************************************/
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/* rendering_server_viewport.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rendering_server_viewport.h"
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#include "core/config/project_settings.h"
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#include "rendering_server_canvas.h"
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#include "rendering_server_globals.h"
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#include "rendering_server_scene.h"
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static Transform2D _canvas_get_transform(RenderingServerViewport::Viewport *p_viewport, RenderingServerCanvas::Canvas *p_canvas, RenderingServerViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) {
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Transform2D xf = p_viewport->global_transform;
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float scale = 1.0;
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if (p_viewport->canvas_map.has(p_canvas->parent)) {
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Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
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xf = xf * c_xform;
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scale = p_canvas->parent_scale;
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}
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Transform2D c_xform = p_canvas_data->transform;
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xf = xf * c_xform;
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if (scale != 1.0 && !RSG::canvas->disable_scale) {
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Vector2 pivot = p_vp_size * 0.5;
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Transform2D xfpivot;
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xfpivot.set_origin(pivot);
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Transform2D xfscale;
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xfscale.scale(Vector2(scale, scale));
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xf = xfpivot.affine_inverse() * xf;
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xf = xfscale * xf;
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xf = xfpivot * xf;
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}
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return xf;
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}
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void RenderingServerViewport::_draw_3d(Viewport *p_viewport) {
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RSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
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}
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void RenderingServerViewport::_draw_viewport(Viewport *p_viewport) {
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/* Camera should always be BEFORE any other 3D */
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bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
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int scenario_canvas_max_layer = 0;
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bool can_draw_3d = !p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && RSG::scene->camera_owner.owns(p_viewport->camera);
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if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
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RSG::rasterizer->clear_render_target(p_viewport->transparent_bg ? Color(0, 0, 0, 0) : clear_color);
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if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
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p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
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}
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}
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if (!scenario_draw_canvas_bg && can_draw_3d) {
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_draw_3d(p_viewport);
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}
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if (!p_viewport->hide_canvas) {
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RBMap<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
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Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
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Rect2 shadow_rect;
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for (RBMap<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
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RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
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canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
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}
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RSG::rasterizer->restore_render_target(!scenario_draw_canvas_bg && can_draw_3d);
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if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
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if (!can_draw_3d) {
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RSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
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} else {
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_draw_3d(p_viewport);
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}
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scenario_draw_canvas_bg = false;
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}
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for (RBMap<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
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RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get()->canvas);
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Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
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int canvas_layer_id = E->get()->layer;
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RSG::canvas->render_canvas(canvas, xform, clip_rect, canvas_layer_id);
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if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
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if (!can_draw_3d) {
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RSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
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} else {
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_draw_3d(p_viewport);
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}
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scenario_draw_canvas_bg = false;
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}
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}
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if (scenario_draw_canvas_bg) {
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if (!can_draw_3d) {
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RSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
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} else {
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_draw_3d(p_viewport);
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}
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}
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//RSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
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}
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}
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void RenderingServerViewport::draw_viewports() {
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if (Engine::get_singleton()->is_editor_hint()) {
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clear_color = GLOBAL_GET("rendering/environment/default_clear_color");
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}
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//sort viewports
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active_viewports.sort_custom<ViewportSort>();
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//draw viewports
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for (int i = 0; i < active_viewports.size(); i++) {
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Viewport *vp = active_viewports[i];
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if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) {
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continue;
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}
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ERR_CONTINUE(!vp->render_target.is_valid());
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bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::storage->render_target_was_used(vp->render_target));
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visible = visible && vp->size.x > 1 && vp->size.y > 1;
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if (!visible) {
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continue;
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}
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RSG::storage->render_target_clear_used(vp->render_target);
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RSG::storage->render_target_set_external_texture(vp->render_target, 0, 0);
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RSG::rasterizer->set_current_render_target(vp->render_target);
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RSG::scene_render->set_debug_draw_mode(vp->debug_draw);
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RSG::storage->render_info_begin_capture();
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// render standard mono camera
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_draw_viewport(vp);
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RSG::storage->render_info_end_capture();
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vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
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vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
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vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
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vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
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vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
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vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
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vp->render_info[RS::VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_2D_ITEMS_IN_FRAME);
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vp->render_info[RS::VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_2D_DRAW_CALLS_IN_FRAME);
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if (vp->viewport_to_screen_rect != Rect2() && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
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//copy to screen if set as such
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RSG::rasterizer->set_current_render_target(RID());
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RSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen);
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}
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if (vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
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vp->update_mode = RS::VIEWPORT_UPDATE_DISABLED;
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}
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RSG::scene_render->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
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}
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}
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RID RenderingServerViewport::viewport_create() {
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Viewport *viewport = memnew(Viewport);
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RID rid = viewport_owner.make_rid(viewport);
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viewport->self = rid;
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viewport->hide_scenario = false;
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viewport->hide_canvas = false;
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viewport->render_target = RSG::storage->render_target_create();
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viewport->shadow_atlas = RSG::scene_render->shadow_atlas_create();
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viewport->viewport_render_direct_to_screen = false;
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return rid;
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}
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void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
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ERR_FAIL_COND(p_width < 0 && p_height < 0);
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->size = Size2(p_width, p_height);
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RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
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}
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void RenderingServerViewport::viewport_set_active(RID p_viewport, bool p_active) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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if (p_active) {
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ERR_FAIL_COND_MSG(active_viewports.find(viewport) != -1, "Can't make active a Viewport that is already active.");
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active_viewports.push_back(viewport);
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} else {
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active_viewports.erase(viewport);
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}
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}
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void RenderingServerViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->parent = p_parent_viewport;
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}
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void RenderingServerViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->clear_mode = p_clear_mode;
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}
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void RenderingServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, int p_screen) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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// If using GLES2 we can optimize this operation by rendering directly to system_fbo
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// instead of rendering to fbo and copying to system_fbo after
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if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
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RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
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RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
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}
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viewport->viewport_to_screen_rect = p_rect;
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viewport->viewport_to_screen = p_screen;
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}
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void RenderingServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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if (p_enable == viewport->viewport_render_direct_to_screen) {
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return;
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}
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// if disabled, reset render_target size and position
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if (!p_enable) {
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RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
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RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
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}
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RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
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viewport->viewport_render_direct_to_screen = p_enable;
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// if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
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if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
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RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
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RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
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}
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}
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void RenderingServerViewport::viewport_detach(RID p_viewport) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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// if render_direct_to_screen was used, reset size and position
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if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
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RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
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RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
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}
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viewport->viewport_to_screen_rect = Rect2();
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viewport->viewport_to_screen = 0;
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}
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void RenderingServerViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->update_mode = p_mode;
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}
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void RenderingServerViewport::viewport_set_vflip(RID p_viewport, bool p_enable) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_VFLIP, p_enable);
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}
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RID RenderingServerViewport::viewport_get_texture(RID p_viewport) const {
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const Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND_V(!viewport, RID());
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return RSG::storage->render_target_get_texture(viewport->render_target);
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}
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void RenderingServerViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->hide_scenario = p_hide;
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}
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void RenderingServerViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->hide_canvas = p_hide;
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}
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void RenderingServerViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->disable_environment = p_disable;
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}
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void RenderingServerViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->disable_3d = p_disable;
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//RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D, p_disable);
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//this should be just for disabling rendering of 3D, to actually disable it, set usage
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}
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void RenderingServerViewport::viewport_set_keep_3d_linear(RID p_viewport, bool p_keep_3d_linear) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->keep_3d_linear = p_keep_3d_linear;
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RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_KEEP_3D_LINEAR, p_keep_3d_linear);
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}
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void RenderingServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->camera = p_camera;
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}
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void RenderingServerViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->scenario = p_scenario;
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}
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void RenderingServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
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RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
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ERR_FAIL_COND(!canvas);
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canvas->viewports.insert(p_viewport);
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viewport->canvas_map[p_canvas] = Viewport::CanvasData();
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viewport->canvas_map[p_canvas].layer = 0;
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viewport->canvas_map[p_canvas].sublayer = 0;
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viewport->canvas_map[p_canvas].canvas = canvas;
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}
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void RenderingServerViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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|
|
|
RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
|
|
ERR_FAIL_COND(!canvas);
|
|
|
|
viewport->canvas_map.erase(p_canvas);
|
|
canvas->viewports.erase(p_viewport);
|
|
}
|
|
void RenderingServerViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
|
|
viewport->canvas_map[p_canvas].transform = p_offset;
|
|
}
|
|
void RenderingServerViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
|
|
viewport->transparent_bg = p_enabled;
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->global_transform = p_transform;
|
|
}
|
|
void RenderingServerViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
|
|
viewport->canvas_map[p_canvas].layer = p_layer;
|
|
viewport->canvas_map[p_canvas].sublayer = p_sublayer;
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->shadow_atlas_size = p_size;
|
|
|
|
RSG::scene_render->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size);
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
RSG::scene_render->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
RSG::storage->render_target_set_msaa(viewport->render_target, p_msaa);
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_use_fxaa(RID p_viewport, bool p_fxaa) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
RSG::storage->render_target_set_use_fxaa(viewport->render_target, p_fxaa);
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_use_debanding(RID p_viewport, bool p_debanding) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
RSG::storage->render_target_set_use_debanding(viewport->render_target, p_debanding);
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_sharpen_intensity(RID p_viewport, float p_intensity) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
RSG::storage->render_target_set_sharpen_intensity(viewport->render_target, p_intensity);
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_hdr(RID p_viewport, bool p_enabled) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_HDR, p_enabled);
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_use_32_bpc_depth(RID p_viewport, bool p_enabled) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_USE_32_BPC_DEPTH, p_enabled);
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_usage(RID p_viewport, RS::ViewportUsage p_usage) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
switch (p_usage) {
|
|
case RS::VIEWPORT_USAGE_2D: {
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D, true);
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS, true);
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_SAMPLING, false);
|
|
|
|
viewport->disable_3d_by_usage = true;
|
|
} break;
|
|
case RS::VIEWPORT_USAGE_2D_NO_SAMPLING: {
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D, true);
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS, true);
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_SAMPLING, true);
|
|
viewport->disable_3d_by_usage = true;
|
|
} break;
|
|
case RS::VIEWPORT_USAGE_3D: {
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D, false);
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS, false);
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_SAMPLING, false);
|
|
viewport->disable_3d_by_usage = false;
|
|
} break;
|
|
case RS::VIEWPORT_USAGE_3D_NO_EFFECTS: {
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D, false);
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS, true);
|
|
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_SAMPLING, false);
|
|
viewport->disable_3d_by_usage = false;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
int RenderingServerViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) {
|
|
ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
|
|
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
if (!viewport) {
|
|
return 0; //there should be a lock here..
|
|
}
|
|
|
|
return viewport->render_info[p_info];
|
|
}
|
|
|
|
void RenderingServerViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
|
|
Viewport *viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->debug_draw = p_draw;
|
|
}
|
|
|
|
bool RenderingServerViewport::free(RID p_rid) {
|
|
if (viewport_owner.owns(p_rid)) {
|
|
Viewport *viewport = viewport_owner.getornull(p_rid);
|
|
|
|
RSG::storage->free(viewport->render_target);
|
|
RSG::scene_render->free(viewport->shadow_atlas);
|
|
|
|
while (viewport->canvas_map.front()) {
|
|
viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key());
|
|
}
|
|
|
|
viewport_set_scenario(p_rid, RID());
|
|
active_viewports.erase(viewport);
|
|
|
|
viewport_owner.free(p_rid);
|
|
memdelete(viewport);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void RenderingServerViewport::set_default_clear_color(const Color &p_color) {
|
|
clear_color = p_color;
|
|
}
|
|
|
|
RenderingServerViewport::RenderingServerViewport() {
|
|
}
|