pandemonium_engine_minimal/editor_modules/gltf/gltf_template_convert.h
2023-12-14 23:20:45 +01:00

95 lines
3.6 KiB
C++

/*************************************************************************/
/* gltf_template_convert.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GLTF_TEMPLATE_CONVERT_H
#define GLTF_TEMPLATE_CONVERT_H
#include "core/variant/array.h"
#include "core/variant/dictionary.h"
#include "core/containers/rb_set.h"
namespace GLTFTemplateConvert {
template <class T>
static Array to_array(const Vector<T> &p_inp) {
Array ret;
for (int i = 0; i < p_inp.size(); i++) {
ret.push_back(p_inp[i]);
}
return ret;
}
template <class T>
static Array to_array(const RBSet<T> &p_inp) {
Array ret;
typename RBSet<T>::Element *elem = p_inp.front();
while (elem) {
ret.push_back(elem->get());
elem = elem->next();
}
return ret;
}
template <class T>
static void set_from_array(Vector<T> &r_out, const Array &p_inp) {
r_out.clear();
for (int i = 0; i < p_inp.size(); i++) {
r_out.push_back(p_inp[i]);
}
}
template <class T>
static void set_from_array(RBSet<T> &r_out, const Array &p_inp) {
r_out.clear();
for (int i = 0; i < p_inp.size(); i++) {
r_out.insert(p_inp[i]);
}
}
template <class K, class V>
static Dictionary to_dict(const RBMap<K, V> &p_inp) {
Dictionary ret;
for (typename RBMap<K, V>::Element *E = p_inp.front(); E; E = E->next()) {
ret[E->key()] = E->value();
}
return ret;
}
template <class K, class V>
static void set_from_dict(RBMap<K, V> &r_out, const Dictionary &p_inp) {
r_out.clear();
Array keys = p_inp.keys();
for (int i = 0; i < keys.size(); i++) {
r_out[keys[i]] = p_inp[keys[i]];
}
}
} //namespace GLTFTemplateConvert
#endif // GLTF_TEMPLATE_CONVERT_H