mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
247 lines
7.2 KiB
C++
247 lines
7.2 KiB
C++
/*************************************************************************/
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/* detect_prime.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef X11_ENABLED
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#if defined(OPENGL_ENABLED)
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#include "detect_prime.h"
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#include "core/string/print_string.h"
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#include "core/string/ustring.h"
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#include <stdlib.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <cstring>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
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struct vendor {
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const char *glxvendor;
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int priority = 0;
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};
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vendor vendormap[] = {
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{ "Advanced Micro Devices, Inc.", 30 },
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{ "AMD", 30 },
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{ "NVIDIA Corporation", 30 },
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{ "X.Org", 30 },
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{ "Intel Open Source Technology Center", 20 },
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{ "Intel", 20 },
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{ "nouveau", 10 },
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{ "Mesa Project", 0 },
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{ nullptr, 0 }
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};
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// Runs inside a child. Exiting will not quit the engine.
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void create_context() {
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Display *x11_display = XOpenDisplay(nullptr);
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Window x11_window;
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GLXContext glx_context;
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GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
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static int visual_attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, true,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DEPTH_SIZE, 24,
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None
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};
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int fbcount;
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GLXFBConfig fbconfig = nullptr;
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XVisualInfo *vi = nullptr;
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XSetWindowAttributes swa;
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swa.event_mask = StructureNotifyMask;
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swa.border_pixel = 0;
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unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
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GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
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if (!fbc) {
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exit(1);
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}
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vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
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fbconfig = fbc[0];
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static int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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None
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};
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glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
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swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
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x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
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if (!x11_window) {
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exit(1);
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}
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glXMakeCurrent(x11_display, x11_window, glx_context);
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XFree(vi);
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}
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int detect_prime() {
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pid_t p;
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int priorities[2] = {};
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String vendors[2];
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String renderers[2];
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vendors[0] = "Unknown";
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vendors[1] = "Unknown";
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renderers[0] = "Unknown";
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renderers[1] = "Unknown";
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for (int i = 0; i < 2; ++i) {
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int fdset[2];
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if (pipe(fdset) == -1) {
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print_verbose("Failed to pipe(), using default GPU");
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return 0;
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}
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// Fork so the driver initialization can crash without taking down the engine.
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p = fork();
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if (p > 0) {
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// Main thread
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int stat_loc = 0;
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char string[201];
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string[200] = '\0';
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close(fdset[1]);
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waitpid(p, &stat_loc, 0);
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if (!stat_loc) {
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// No need to do anything complicated here. Anything less than
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// PIPE_BUF will be delivered in one read() call.
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// Leave it 'Unknown' otherwise.
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if (read(fdset[0], string, sizeof(string) - 1) > 0) {
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vendors[i] = string;
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renderers[i] = string + strlen(string) + 1;
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}
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}
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close(fdset[0]);
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} else {
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// In child, exit() here will not quit the engine.
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char string[201];
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close(fdset[0]);
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if (i) {
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setenv("DRI_PRIME", "1", 1);
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}
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create_context();
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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unsigned int vendor_len = strlen(vendor) + 1;
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unsigned int renderer_len = strlen(renderer) + 1;
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if (vendor_len + renderer_len >= sizeof(string)) {
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renderer_len = 200 - vendor_len;
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}
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memcpy(&string, vendor, vendor_len);
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memcpy(&string[vendor_len], renderer, renderer_len);
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if (write(fdset[1], string, vendor_len + renderer_len) == -1) {
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print_verbose("Couldn't write vendor/renderer string.");
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}
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close(fdset[1]);
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// The function quick_exit() is used because exit() will call destructors on static objects copied by fork().
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// These objects will be freed anyway when the process finishes execution.
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quick_exit(0);
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}
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}
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int preferred = 0;
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int priority = 0;
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if (vendors[0] == vendors[1]) {
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print_verbose("Only one GPU found, using default.");
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return 0;
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}
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for (int i = 1; i >= 0; --i) {
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vendor *v = vendormap;
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while (v->glxvendor) {
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if (v->glxvendor == vendors[i]) {
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priorities[i] = v->priority;
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if (v->priority >= priority) {
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priority = v->priority;
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preferred = i;
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}
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}
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++v;
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}
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}
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print_verbose("Found renderers:");
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for (int i = 0; i < 2; ++i) {
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print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
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}
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print_verbose("Using renderer: " + renderers[preferred]);
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return preferred;
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}
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#endif
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#endif
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