mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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272 lines
7.9 KiB
XML
272 lines
7.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Projection" version="4.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="Projection">
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<return type="Projection" />
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<argument index="0" name="from" type="Transform" />
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<description>
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</description>
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</method>
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<method name="add_jitter_offset">
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<argument index="0" name="offset" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="adjust_perspective_znear">
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<argument index="0" name="new_znear" type="float" />
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<description>
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</description>
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</method>
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<method name="calculate_fovy">
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<return type="float" />
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<argument index="0" name="fovx" type="float" />
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<argument index="1" name="aspect" type="float" />
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<description>
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</description>
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</method>
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<method name="determinant">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="flip_y">
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<description>
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</description>
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</method>
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<method name="flipped_y">
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<return type="Projection" />
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<description>
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</description>
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</method>
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<method name="get_aspect">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_far_plane_half_extents">
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<return type="Vector2" />
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<description>
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</description>
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</method>
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<method name="get_fov">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_lod_multiplier">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_pixels_per_meter">
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<return type="int" />
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<argument index="0" name="for_pixel_width" type="int" />
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<description>
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</description>
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</method>
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<method name="get_projection_plane">
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<return type="Plane" />
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<argument index="0" name="plane" type="int" />
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<description>
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</description>
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</method>
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<method name="get_projection_planes_array">
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<return type="Array" />
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<argument index="0" name="transform" type="Transform" />
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<description>
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</description>
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</method>
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<method name="get_viewport_half_extents">
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<return type="Vector2" />
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<description>
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</description>
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</method>
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<method name="get_z_far">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_z_near">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="inverse">
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<return type="Projection" />
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<description>
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</description>
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</method>
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<method name="invert">
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<description>
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</description>
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</method>
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<method name="is_orthogonal">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="jitter_offseted">
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<return type="Projection" />
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<argument index="0" name="offset" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="make_scale">
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<argument index="0" name="scale" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="perspective_znear_adjusted">
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<return type="Projection" />
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<argument index="0" name="new_znear" type="float" />
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<description>
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</description>
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</method>
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<method name="scale_translate_to_fit">
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<argument index="0" name="aabb" type="AABB" />
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<description>
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</description>
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</method>
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<method name="set_depth_correction">
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<argument index="0" name="flip_y" type="bool" default="true" />
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<description>
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</description>
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</method>
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<method name="set_for_hmd">
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<argument index="0" name="eye" type="int" />
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<argument index="1" name="aspect" type="float" />
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<argument index="2" name="intraocular_dist" type="float" />
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<argument index="3" name="display_width" type="float" />
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<argument index="4" name="display_to_lens" type="float" />
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<argument index="5" name="oversample" type="float" />
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<argument index="6" name="z_near" type="float" />
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<argument index="7" name="z_far" type="float" />
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<description>
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</description>
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</method>
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<method name="set_frustum1">
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<argument index="0" name="left" type="float" />
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<argument index="1" name="right" type="float" />
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<argument index="2" name="bottom" type="float" />
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<argument index="3" name="top" type="float" />
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<argument index="4" name="near" type="float" />
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<argument index="5" name="far" type="float" />
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<description>
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</description>
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</method>
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<method name="set_frustum2">
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<argument index="0" name="size" type="float" />
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<argument index="1" name="aspect" type="float" />
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<argument index="2" name="offset" type="Vector2" />
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<argument index="3" name="near" type="float" />
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<argument index="4" name="far" type="float" />
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<argument index="5" name="flip_fov" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="set_identity">
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<description>
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</description>
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</method>
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<method name="set_light_atlas_rect">
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<argument index="0" name="rect" type="Rect2" />
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<description>
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</description>
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</method>
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<method name="set_light_bias">
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<description>
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</description>
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</method>
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<method name="set_orthogonal1">
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<argument index="0" name="left" type="float" />
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<argument index="1" name="right" type="float" />
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<argument index="2" name="bottom" type="float" />
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<argument index="3" name="top" type="float" />
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<argument index="4" name="znear" type="float" />
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<argument index="5" name="zfar" type="float" />
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<description>
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</description>
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</method>
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<method name="set_orthogonal2">
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<argument index="0" name="size" type="float" />
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<argument index="1" name="aspect" type="float" />
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<argument index="2" name="znear" type="float" />
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<argument index="3" name="zfar" type="float" />
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<argument index="4" name="flip_fov" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="set_perspective1">
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<argument index="0" name="fovy_degrees" type="float" />
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<argument index="1" name="aspect" type="float" />
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<argument index="2" name="z_near" type="float" />
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<argument index="3" name="z_far" type="float" />
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<argument index="4" name="flip_fov" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="set_perspective2">
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<argument index="0" name="fovy_degrees" type="float" />
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<argument index="1" name="aspect" type="float" />
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<argument index="2" name="z_near" type="float" />
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<argument index="3" name="z_far" type="float" />
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<argument index="4" name="flip_fov" type="bool" />
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<argument index="5" name="eye" type="int" />
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<argument index="6" name="intraocular_dist" type="float" />
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<argument index="7" name="convergence_dist" type="float" />
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<description>
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</description>
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</method>
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<method name="set_zero">
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<description>
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</description>
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</method>
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<method name="xform">
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<return type="Variant" />
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<argument index="0" name="v4_v3_plane" type="Variant" />
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<description>
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</description>
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</method>
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<method name="xform_inv">
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<return type="Variant" />
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<argument index="0" name="v" type="Vector4" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="w" type="Vector4" setter="" getter="" default="Vector4( 0, 0, 0, 1 )">
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</member>
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<member name="x" type="Vector4" setter="" getter="" default="Vector4( 1, 0, 0, 0 )">
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</member>
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<member name="y" type="Vector4" setter="" getter="" default="Vector4( 0, 1, 0, 0 )">
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</member>
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<member name="z" type="Vector4" setter="" getter="" default="Vector4( 0, 0, 1, 0 )">
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</member>
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</members>
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<constants>
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<constant name="PLANE_NEAR" value="0">
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</constant>
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<constant name="PLANE_FAR" value="1">
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</constant>
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<constant name="PLANE_LEFT" value="2">
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</constant>
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<constant name="PLANE_TOP" value="3">
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</constant>
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<constant name="PLANE_RIGHT" value="4">
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</constant>
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<constant name="PLANE_BOTTOM" value="5">
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</constant>
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<constant name="IDENTITY" value="Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)">
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</constant>
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<constant name="ZERO" value="Projection(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)">
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</constant>
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</constants>
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</class>
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