mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
502 lines
20 KiB
C++
502 lines
20 KiB
C++
#ifndef RASTERIZER_DUMMY_H
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#define RASTERIZER_DUMMY_H
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/*************************************************************************/
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/* rasterizer_dummy.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/math/projection.h"
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#include "core/containers/self_list.h"
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#include "scene/resources/mesh/mesh.h"
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#include "servers/rendering/rasterizer.h"
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#include "servers/rendering_server.h"
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class RasterizerSceneDummy : public RasterizerScene {
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public:
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void render_scene(const Transform &p_cam_transform, const Projection &p_cam_projection, const int p_eye, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count) {}
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void set_scene_pass(uint64_t p_pass) {}
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void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) {}
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bool free(RID p_rid) { return true; }
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RasterizerSceneDummy() {}
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~RasterizerSceneDummy() {}
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};
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class RasterizerStorageDummy : public RasterizerStorage {
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public:
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/* TEXTURE API */
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struct DummyTexture : public RID_Data {
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int width;
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int height;
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uint32_t flags;
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Image::Format format;
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Ref<Image> image;
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String path;
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};
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struct DummySurface {
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uint32_t format;
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RS::PrimitiveType primitive;
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PoolVector<uint8_t> array;
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int vertex_count;
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PoolVector<uint8_t> index_array;
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int index_count;
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AABB aabb;
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Vector<PoolVector<uint8_t>> blend_shapes;
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Vector<AABB> bone_aabbs;
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};
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struct DummyMesh : public RID_Data {
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Vector<DummySurface> surfaces;
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int blend_shape_count;
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RS::BlendShapeMode blend_shape_mode;
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PoolRealArray blend_shape_values;
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};
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mutable RID_Owner<DummyTexture> texture_owner;
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mutable RID_Owner<DummyMesh> mesh_owner;
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RID texture_create() {
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DummyTexture *texture = memnew(DummyTexture);
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ERR_FAIL_COND_V(!texture, RID());
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return texture_owner.make_rid(texture);
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}
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void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type = RS::TEXTURE_TYPE_2D, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT) {
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DummyTexture *t = texture_owner.getornull(p_texture);
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ERR_FAIL_COND(!t);
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t->width = p_width;
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t->height = p_height;
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t->flags = p_flags;
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t->format = p_format;
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t->image = Ref<Image>(memnew(Image));
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t->image->create(p_width, p_height, false, p_format);
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}
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void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) {
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DummyTexture *t = texture_owner.getornull(p_texture);
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ERR_FAIL_COND(!t);
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t->width = p_image->get_width();
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t->height = p_image->get_height();
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t->format = p_image->get_format();
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t->image->create(t->width, t->height, false, t->format, p_image->get_data());
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}
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void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) {
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DummyTexture *t = texture_owner.get(p_texture);
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ERR_FAIL_COND(!t);
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ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object.");
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ERR_FAIL_COND(t->format != p_image->get_format());
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ERR_FAIL_COND(src_w <= 0 || src_h <= 0);
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ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
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ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height);
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t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y));
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}
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Ref<Image> texture_get_data(RID p_texture, int p_level) const {
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DummyTexture *t = texture_owner.getornull(p_texture);
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ERR_FAIL_COND_V(!t, Ref<Image>());
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return t->image;
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}
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void texture_set_flags(RID p_texture, uint32_t p_flags) {
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DummyTexture *t = texture_owner.getornull(p_texture);
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ERR_FAIL_COND(!t);
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t->flags = p_flags;
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}
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uint32_t texture_get_flags(RID p_texture) const {
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DummyTexture *t = texture_owner.getornull(p_texture);
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ERR_FAIL_COND_V(!t, 0);
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return t->flags;
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}
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Image::Format texture_get_format(RID p_texture) const {
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DummyTexture *t = texture_owner.getornull(p_texture);
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ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8);
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return t->format;
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}
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RenderingServer::TextureType texture_get_type(RID p_texture) const { return RS::TEXTURE_TYPE_2D; }
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uint32_t texture_get_texid(RID p_texture) const { return 0; }
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uint32_t texture_get_width(RID p_texture) const { return 0; }
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uint32_t texture_get_height(RID p_texture) const { return 0; }
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uint32_t texture_get_depth(RID p_texture) const { return 0; }
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void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) {}
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void texture_bind(RID p_texture, uint32_t p_texture_no) {}
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void texture_set_path(RID p_texture, const String &p_path) {
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DummyTexture *t = texture_owner.getornull(p_texture);
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ERR_FAIL_COND(!t);
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t->path = p_path;
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}
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String texture_get_path(RID p_texture) const {
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DummyTexture *t = texture_owner.getornull(p_texture);
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ERR_FAIL_COND_V(!t, String());
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return t->path;
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}
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void texture_set_shrink_all_x2_on_set_data(bool p_enable) {}
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void texture_debug_usage(List<RS::TextureInfo> *r_info) {}
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RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const { return RID(); }
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void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {}
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void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {}
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void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {}
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void textures_keep_original(bool p_enable) {}
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void texture_set_proxy(RID p_proxy, RID p_base) {}
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virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); }
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void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
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/* SHADER API */
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RID shader_create() { return RID(); }
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void shader_set_code(RID p_shader, const String &p_code) {}
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String shader_get_code(RID p_shader) const { return ""; }
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void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {}
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void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {}
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RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); }
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void shader_add_custom_define(RID p_shader, const String &p_define) {}
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void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {}
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void shader_remove_custom_define(RID p_shader, const String &p_define) {}
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void set_shader_async_hidden_forbidden(bool p_forbidden) {}
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bool is_shader_async_hidden_forbidden() { return false; }
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/* COMMON MATERIAL API */
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RID material_create() { return RID(); }
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void material_set_render_priority(RID p_material, int priority) {}
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void material_set_shader(RID p_shader_material, RID p_shader) {}
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RID material_get_shader(RID p_shader_material) const { return RID(); }
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void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {}
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Variant material_get_param(RID p_material, const StringName &p_param) const { return Variant(); }
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Variant material_get_param_default(RID p_material, const StringName &p_param) const { return Variant(); }
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void material_set_line_width(RID p_material, float p_width) {}
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void material_set_next_pass(RID p_material, RID p_next_material) {}
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bool material_is_animated(RID p_material) { return false; }
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bool material_casts_shadows(RID p_material) { return false; }
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void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
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void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
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/* MESH API */
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RID mesh_create() {
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DummyMesh *mesh = memnew(DummyMesh);
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ERR_FAIL_COND_V(!mesh, RID());
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mesh->blend_shape_count = 0;
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mesh->blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
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return mesh_owner.make_rid(mesh);
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}
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void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t>> &p_blend_shapes = Vector<PoolVector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!m);
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m->surfaces.push_back(DummySurface());
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DummySurface *s = &m->surfaces.write[m->surfaces.size() - 1];
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s->format = p_format;
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s->primitive = p_primitive;
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s->array = p_array;
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s->vertex_count = p_vertex_count;
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s->index_array = p_index_array;
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s->index_count = p_index_count;
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s->aabb = p_aabb;
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s->blend_shapes = p_blend_shapes;
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s->bone_aabbs = p_bone_aabbs;
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}
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void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!m);
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m->blend_shape_count = p_amount;
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}
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int mesh_get_blend_shape_count(RID p_mesh) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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return m->blend_shape_count;
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}
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void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!m);
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m->blend_shape_mode = p_mode;
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}
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RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, RS::BLEND_SHAPE_MODE_NORMALIZED);
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return m->blend_shape_mode;
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}
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void mesh_set_blend_shape_values(RID p_mesh, PoolVector<float> p_values) {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!m);
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m->blend_shape_values = p_values;
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}
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PoolVector<float> mesh_get_blend_shape_values(RID p_mesh) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, PoolRealArray());
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return m->blend_shape_values;
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}
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void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {}
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void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {}
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RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); }
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int mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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return m->surfaces[p_surface].vertex_count;
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}
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int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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return m->surfaces[p_surface].index_count;
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}
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PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
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return m->surfaces[p_surface].array;
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}
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PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
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return m->surfaces[p_surface].index_array;
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}
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uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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return m->surfaces[p_surface].format;
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}
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RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, RS::PRIMITIVE_POINTS);
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return m->surfaces[p_surface].primitive;
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}
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AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, AABB());
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return m->surfaces[p_surface].aabb;
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}
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Vector<PoolVector<uint8_t>> mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, Vector<PoolVector<uint8_t>>());
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return m->surfaces[p_surface].blend_shapes;
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}
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void mesh_remove_surface(RID p_mesh, int p_index) {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!m);
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ERR_FAIL_COND(p_index >= m->surfaces.size());
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m->surfaces.remove(p_index);
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}
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int mesh_get_surface_count(RID p_mesh) const {
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DummyMesh *m = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!m, 0);
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return m->surfaces.size();
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}
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void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {}
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AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); }
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AABB mesh_get_aabb(RID p_mesh) const { return AABB(); }
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void mesh_clear(RID p_mesh) {}
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/* MULTIMESH API */
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virtual RID _multimesh_create() { return RID(); }
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void _multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, RS::MultimeshColorFormat p_color_format, RS::MultimeshCustomDataFormat p_data = RS::MULTIMESH_CUSTOM_DATA_NONE) {}
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int _multimesh_get_instance_count(RID p_multimesh) const { return 0; }
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void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) {}
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void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {}
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void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {}
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void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {}
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void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {}
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RID _multimesh_get_mesh(RID p_multimesh) const { return RID(); }
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Transform _multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); }
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Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); }
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Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); }
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Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); }
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void _multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {}
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void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) {}
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int _multimesh_get_visible_instances(RID p_multimesh) const { return 0; }
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AABB _multimesh_get_aabb(RID p_multimesh) const { return AABB(); }
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MMInterpolator *_multimesh_get_interpolator(RID p_multimesh) const { return nullptr; }
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void multimesh_attach_canvas_item(RID p_multimesh, RID p_canvas_item, bool p_attach) {}
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/* RENDER TARGET */
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RID render_target_create() { return RID(); }
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void render_target_set_position(RID p_render_target, int p_x, int p_y) {}
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void render_target_set_size(RID p_render_target, int p_width, int p_height) {}
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RID render_target_get_texture(RID p_render_target) const { return RID(); }
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uint32_t render_target_get_depth_texture_id(RID p_render_target) const { return 0; }
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void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id, unsigned int p_depth_id) {}
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void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {}
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bool render_target_was_used(RID p_render_target) { return false; }
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void render_target_clear_used(RID p_render_target) {}
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void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {}
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void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) {}
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void render_target_set_use_debanding(RID p_render_target, bool p_debanding) {}
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void render_target_set_sharpen_intensity(RID p_render_target, float p_intensity) {}
|
|
|
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/* LIGHT SHADOW MAPPING */
|
|
|
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RS::InstanceType get_base_type(RID p_rid) const {
|
|
if (mesh_owner.owns(p_rid)) {
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|
return RS::INSTANCE_MESH;
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|
}
|
|
|
|
return RS::INSTANCE_NONE;
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|
}
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|
|
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bool free(RID p_rid) {
|
|
if (texture_owner.owns(p_rid)) {
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|
// delete the texture
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|
DummyTexture *texture = texture_owner.get(p_rid);
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texture_owner.free(p_rid);
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memdelete(texture);
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} else if (mesh_owner.owns(p_rid)) {
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// delete the mesh
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|
DummyMesh *mesh = mesh_owner.getornull(p_rid);
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|
mesh_owner.free(p_rid);
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|
memdelete(mesh);
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|
} else {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
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bool has_os_feature(const String &p_feature) const { return false; }
|
|
|
|
void update_dirty_resources() {}
|
|
|
|
void set_debug_generate_wireframes(bool p_generate) {}
|
|
|
|
void render_info_begin_capture() {}
|
|
void render_info_end_capture() {}
|
|
int get_captured_render_info(RS::RenderInfo p_info) { return 0; }
|
|
|
|
uint64_t get_render_info(RS::RenderInfo p_info) { return 0; }
|
|
String get_video_adapter_name() const { return String(); }
|
|
String get_video_adapter_vendor() const { return String(); }
|
|
|
|
static RasterizerStorage *base_singleton;
|
|
|
|
RasterizerStorageDummy(){};
|
|
~RasterizerStorageDummy() {}
|
|
};
|
|
|
|
class RasterizerCanvasDummy : public RasterizerCanvas {
|
|
public:
|
|
void canvas_begin(){};
|
|
void canvas_end(){};
|
|
|
|
void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, const Transform2D &p_transform){};
|
|
|
|
void reset_canvas() {}
|
|
|
|
void draw_window_margins(int *p_margins, RID *p_margin_textures) {}
|
|
|
|
RasterizerCanvasDummy() {}
|
|
~RasterizerCanvasDummy() {}
|
|
};
|
|
|
|
class RasterizerDummy : public Rasterizer {
|
|
protected:
|
|
RasterizerCanvasDummy canvas;
|
|
RasterizerStorageDummy storage;
|
|
RasterizerSceneDummy scene;
|
|
|
|
public:
|
|
RasterizerStorage *get_storage() { return &storage; }
|
|
RasterizerCanvas *get_canvas() { return &canvas; }
|
|
RasterizerScene *get_scene() { return &scene; }
|
|
|
|
void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) {}
|
|
void set_shader_time_scale(float p_scale) {}
|
|
|
|
void initialize() {}
|
|
void begin_frame(double frame_step) {}
|
|
void set_current_render_target(RID p_render_target) {}
|
|
void restore_render_target(bool p_3d_was_drawn) {}
|
|
void clear_render_target(const Color &p_color) {}
|
|
void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) {}
|
|
void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {}
|
|
void end_frame(bool p_swap_buffers) {}
|
|
void finalize() {}
|
|
|
|
static Error is_viable() {
|
|
return OK;
|
|
}
|
|
|
|
static Rasterizer *_create_current() {
|
|
return memnew(RasterizerDummy);
|
|
}
|
|
|
|
static void make_current() {
|
|
_create_func = _create_current;
|
|
}
|
|
|
|
virtual bool is_low_end() const { return true; }
|
|
|
|
RasterizerDummy() {}
|
|
~RasterizerDummy() {}
|
|
};
|
|
|
|
#endif // RASTERIZER_DUMMY_H
|