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https://github.com/Relintai/pandemonium_engine_minimal.git
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29 lines
1.4 KiB
C++
29 lines
1.4 KiB
C++
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#include "navigation_mesh_generator_dummy.h"
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#include "core/config/project_settings.h"
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#include "scene/2d/navigation_geometry_parser_2d.h"
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#include "scene/main/node.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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void NavigationMeshGeneratorDummy::cleanup() {}
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void NavigationMeshGeneratorDummy::process() {}
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// 2D //////////////////////////////
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void NavigationMeshGeneratorDummy::register_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) {}
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void NavigationMeshGeneratorDummy::unregister_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) {}
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Ref<NavigationMeshSourceGeometryData2D> NavigationMeshGeneratorDummy::parse_2d_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback) {
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return Ref<NavigationMeshSourceGeometryData2D>();
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}
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void NavigationMeshGeneratorDummy::bake_2d_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Ref<FuncRef> p_callback) {}
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void NavigationMeshGeneratorDummy::parse_and_bake_2d(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback) {}
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bool NavigationMeshGeneratorDummy::is_navigation_polygon_baking(Ref<NavigationPolygon> p_navigation_polygon) const {
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return false;
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}
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