pandemonium_engine_minimal/servers/navigation/navigation_mesh_generator.h

122 lines
5.0 KiB
C++

#ifndef NAVIGATION_MESH_GENERATOR_H
#define NAVIGATION_MESH_GENERATOR_H
/**************************************************************************/
/* navigation_mesh_generator.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "core/object/object.h"
#include "core/containers/rid.h"
#include "core/object/class_db.h"
#include "core/object/func_ref.h"
#include "core/object/reference.h"
class Node;
class NavigationGeometryParser2D;
class NavigationGeometryParser3D;
class NavigationMeshSourceGeometryData2D;
class NavigationMeshSourceGeometryData3D;
class NavigationPolygon;
class NavigationMesh;
class FuncRef;
class NavigationMeshGenerator : public Object {
GDCLASS(NavigationMeshGenerator, Object);
static NavigationMeshGenerator *singleton;
protected:
static void _bind_methods();
public:
static NavigationMeshGenerator *get_singleton();
virtual void process() = 0;
virtual void cleanup() = 0;
// 2D //////////////////////////////
virtual void register_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) = 0;
virtual void unregister_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) = 0;
virtual Ref<NavigationMeshSourceGeometryData2D> parse_2d_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>()) = 0;
virtual void bake_2d_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Ref<FuncRef> p_callback = Ref<FuncRef>()) = 0;
virtual void parse_and_bake_2d(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>()) = 0;
virtual bool is_navigation_polygon_baking(Ref<NavigationPolygon> p_navigation_polygon) const = 0;
virtual void init();
virtual void finish();
NavigationMeshGenerator();
~NavigationMeshGenerator();
};
/// NavigationMeshGeneratorManager ////////////////////////////////////////////////////
typedef NavigationMeshGenerator *(*CreateNavigationMeshGeneratorCallback)();
class NavigationMeshGeneratorManager : public Object {
GDCLASS(NavigationMeshGeneratorManager, Object);
static NavigationMeshGeneratorManager *singleton;
struct ClassInfo {
String name;
CreateNavigationMeshGeneratorCallback create_callback;
};
Vector<ClassInfo> navigation_mesh_generators;
int default_server_id = -1;
int default_server_priority = -1;
void on_servers_changed();
protected:
static void _bind_methods();
public:
static const String setting_property_name;
static NavigationMeshGeneratorManager *get_singleton();
void register_server(const String &p_name, CreateNavigationMeshGeneratorCallback p_create_callback);
void set_default_server(const String &p_name, int p_priority = 0);
int find_server_id(const String &p_name) const;
NavigationMeshGenerator *new_default_server() const;
NavigationMeshGenerator *new_server(const String &p_name) const;
NavigationMeshGeneratorManager();
~NavigationMeshGeneratorManager();
};
#endif // NAVIGATION_MESH_GENERATOR_H