pandemonium_engine_minimal/platform/x11/context_gl_x11.h

62 lines
1.2 KiB
C++

#ifndef CONTEXT_GL_X11_H
#define CONTEXT_GL_X11_H
/* context_gl_x11.h */
#ifdef X11_ENABLED
#if defined(OPENGL_ENABLED)
#include "core/os/os.h"
#include <X11/Xlib.h>
#include <X11/extensions/Xrender.h>
struct ContextGL_X11_Private;
class ContextGL_X11 {
public:
enum ContextType {
OLDSTYLE,
GLES_2_0_COMPATIBLE,
GLES_3_0_COMPATIBLE
};
private:
ContextGL_X11_Private *p;
OS::VideoMode default_video_mode;
//::Colormap x11_colormap;
::Display *x11_display;
::Window &x11_window;
bool double_buffer;
bool direct_render;
int glx_minor, glx_major;
bool use_vsync;
ContextType context_type;
public:
void release_current();
void make_current();
void swap_buffers();
int get_window_width();
int get_window_height();
void *get_glx_context();
bool is_offscreen_available() const;
void make_offscreen_current();
void release_offscreen_current();
Error initialize();
void set_use_vsync(bool p_use);
bool is_using_vsync() const;
ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
~ContextGL_X11();
};
#endif
#endif
#endif