pandemonium_engine_minimal/main/performance.h

82 lines
1.7 KiB
C++

#ifndef PERFORMANCE_H
#define PERFORMANCE_H
/* performance.h */
#include "core/object/object.h"
#define PERF_WARN_OFFLINE_FUNCTION
#define PERF_WARN_PROCESS_SYNC
class Performance : public Object {
GDCLASS(Performance, Object);
static Performance *singleton;
static void _bind_methods();
float _get_node_count() const;
float _process_time;
float _physics_process_time;
float _navigation_process_time;
public:
enum Monitor {
TIME_FPS,
TIME_PROCESS,
TIME_PHYSICS_PROCESS,
TIME_NAVIGATION_PROCESS,
MEMORY_STATIC,
MEMORY_DYNAMIC,
MEMORY_STATIC_MAX,
MEMORY_DYNAMIC_MAX,
MEMORY_MESSAGE_BUFFER_MAX,
OBJECT_COUNT,
OBJECT_RESOURCE_COUNT,
OBJECT_NODE_COUNT,
OBJECT_ORPHAN_NODE_COUNT,
RENDER_OBJECTS_IN_FRAME,
RENDER_VERTICES_IN_FRAME,
RENDER_MATERIAL_CHANGES_IN_FRAME,
RENDER_SHADER_CHANGES_IN_FRAME,
RENDER_SURFACE_CHANGES_IN_FRAME,
RENDER_DRAW_CALLS_IN_FRAME,
RENDER_2D_ITEMS_IN_FRAME,
RENDER_2D_DRAW_CALLS_IN_FRAME,
RENDER_VIDEO_MEM_USED,
RENDER_TEXTURE_MEM_USED,
RENDER_VERTEX_MEM_USED,
RENDER_USAGE_VIDEO_MEM_TOTAL,
PHYSICS_2D_ACTIVE_OBJECTS,
PHYSICS_2D_COLLISION_PAIRS,
PHYSICS_2D_ISLAND_COUNT,
AUDIO_OUTPUT_LATENCY,
MONITOR_MAX
};
enum MonitorType {
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_TIME
};
float get_monitor(Monitor p_monitor) const;
String get_monitor_name(Monitor p_monitor) const;
MonitorType get_monitor_type(Monitor p_monitor) const;
void set_process_time(float p_pt);
void set_physics_process_time(float p_pt);
void set_navigation_process_time(float p_pt);
static Performance *get_singleton() { return singleton; }
Performance();
};
VARIANT_ENUM_CAST(Performance::Monitor);
#endif // PERFORMANCE_H