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https://github.com/Relintai/pandemonium_engine_minimal.git
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103 lines
2.4 KiB
C++
103 lines
2.4 KiB
C++
#ifndef AUDIO_DRIVER_WASAPI_H
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#define AUDIO_DRIVER_WASAPI_H
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/* audio_driver_wasapi.h */
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#ifdef WASAPI_ENABLED
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "core/os/safe_refcount.h"
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#include "servers/audio_server.h"
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#include <audioclient.h>
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#include <mmdeviceapi.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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class AudioDriverWASAPI : public AudioDriver {
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class AudioDeviceWASAPI {
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public:
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IAudioClient *audio_client;
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IAudioRenderClient *render_client;
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IAudioCaptureClient *capture_client;
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SafeFlag active;
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WORD format_tag;
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WORD bits_per_sample;
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unsigned int channels;
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unsigned int frame_size;
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String device_name;
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String new_device;
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AudioDeviceWASAPI() :
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audio_client(NULL),
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render_client(NULL),
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capture_client(NULL),
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format_tag(0),
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bits_per_sample(0),
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channels(0),
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frame_size(0),
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device_name("Default"),
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new_device("Default") {
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}
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};
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AudioDeviceWASAPI audio_input;
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AudioDeviceWASAPI audio_output;
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Mutex mutex;
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Thread thread;
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Vector<int32_t> samples_in;
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unsigned int channels;
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int mix_rate;
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int buffer_frames;
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SafeFlag exit_thread;
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static _FORCE_INLINE_ void write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample);
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static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i);
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static void thread_func(void *p_udata);
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Error init_render_device(bool reinit = false);
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Error init_capture_device(bool reinit = false);
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Error finish_render_device();
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Error finish_capture_device();
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Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool reinit);
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Error audio_device_finish(AudioDeviceWASAPI *p_device);
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Array audio_device_get_list(bool p_capture);
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public:
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virtual const char *get_name() const {
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return "WASAPI";
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}
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virtual Error init();
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virtual void start();
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virtual int get_mix_rate() const;
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virtual SpeakerMode get_speaker_mode() const;
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virtual Array get_device_list();
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virtual String get_device();
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virtual void set_device(String device);
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virtual void lock();
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virtual void unlock();
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virtual void finish();
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virtual Error capture_start();
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virtual Error capture_stop();
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virtual Array capture_get_device_list();
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virtual void capture_set_device(const String &p_name);
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virtual String capture_get_device();
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AudioDriverWASAPI();
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};
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#endif // AUDIO_DRIVER_WASAPI_H
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#endif
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