pandemonium_engine_minimal/drivers/gles2/shader_compiler_gles2.h

75 lines
2.3 KiB
C++

#ifndef SHADERCOMPILERGLES2_H
#define SHADERCOMPILERGLES2_H
/* shader_compiler_gles2.h */
#include "core/containers/pair.h"
#include "core/string/string_builder.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering/shader_types.h"
#include "servers/rendering_server.h"
class ShaderCompilerGLES2 {
public:
struct IdentifierActions {
RBMap<StringName, Pair<int *, int>> render_mode_values;
RBMap<StringName, bool *> render_mode_flags;
RBMap<StringName, bool *> usage_flag_pointers;
RBMap<StringName, bool *> write_flag_pointers;
RBMap<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
};
struct GeneratedCode {
Vector<CharString> custom_defines;
Vector<StringName> uniforms;
Vector<StringName> texture_uniforms;
Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
String vertex_global;
String vertex;
String fragment_global;
String fragment;
String light;
bool uses_fragment_time;
bool uses_vertex_time;
};
private:
ShaderLanguage parser;
struct DefaultIdentifierActions {
RBMap<StringName, String> renames;
RBMap<StringName, String> render_mode_defines;
RBMap<StringName, String> usage_defines;
};
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const RBMap<StringName, String> &p_func_code, StringBuilder &r_to_add, RBSet<StringName> &r_added);
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true);
const ShaderLanguage::ShaderNode *shader;
const ShaderLanguage::FunctionNode *function;
StringName current_func_name;
StringName vertex_name;
StringName fragment_name;
StringName light_name;
StringName time_name;
RBSet<StringName> used_name_defines;
RBSet<StringName> used_flag_pointers;
RBSet<StringName> used_rmode_defines;
RBSet<StringName> internal_functions;
RBSet<StringName> fragment_varyings;
DefaultIdentifierActions actions[RS::SHADER_MAX];
public:
Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code);
ShaderCompilerGLES2();
};
#endif // SHADERCOMPILERGLES2_H