pandemonium_engine_minimal/core/math/vector2i.cpp

78 lines
1.7 KiB
C++

/* vector2.cpp */
#include "vector2i.h"
#include "core/string/ustring.h"
Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
return Vector2i(
CLAMP(x, p_min.x, p_max.x),
CLAMP(y, p_min.y, p_max.y));
}
int64_t Vector2i::length_squared() const {
return x * (int64_t)x + y * (int64_t)y;
}
double Vector2i::length() const {
return Math::sqrt((double)length_squared());
}
Vector2i Vector2i::operator+(const Vector2i &p_v) const {
return Vector2i(x + p_v.x, y + p_v.y);
}
void Vector2i::operator+=(const Vector2i &p_v) {
x += p_v.x;
y += p_v.y;
}
Vector2i Vector2i::operator-(const Vector2i &p_v) const {
return Vector2i(x - p_v.x, y - p_v.y);
}
void Vector2i::operator-=(const Vector2i &p_v) {
x -= p_v.x;
y -= p_v.y;
}
Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
return Vector2i(x * p_v1.x, y * p_v1.y);
};
Vector2i Vector2i::operator*(const int &rvalue) const {
return Vector2i(x * rvalue, y * rvalue);
};
void Vector2i::operator*=(const int &rvalue) {
x *= rvalue;
y *= rvalue;
};
Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
return Vector2i(x / p_v1.x, y / p_v1.y);
};
Vector2i Vector2i::operator/(const int &rvalue) const {
return Vector2i(x / rvalue, y / rvalue);
};
void Vector2i::operator/=(const int &rvalue) {
x /= rvalue;
y /= rvalue;
};
Vector2i Vector2i::operator-() const {
return Vector2i(-x, -y);
}
bool Vector2i::operator==(const Vector2i &p_vec2) const {
return x == p_vec2.x && y == p_vec2.y;
}
bool Vector2i::operator!=(const Vector2i &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}
Vector2i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ")";
}