pandemonium_engine_minimal/core/config/engine.h

121 lines
3.1 KiB
C++

#ifndef ENGINE_H
#define ENGINE_H
/* engine.h */
#include "core/containers/hash_map.h"
#include "core/containers/list.h"
#include "core/containers/vector.h"
#include "core/os/main_loop.h"
#include "core/string/ustring.h"
class Engine {
public:
struct Singleton {
StringName name;
Object *ptr;
Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr);
};
static Engine *get_singleton();
virtual void set_physics_ticks_per_second(int p_ips);
virtual int get_physics_ticks_per_second() const;
void set_physics_jitter_fix(float p_threshold);
float get_physics_jitter_fix() const;
virtual void set_target_fps(int p_fps);
virtual int get_target_fps() const;
virtual float get_frames_per_second() const { return _fps; }
uint64_t get_frames_drawn();
uint64_t get_physics_frames() const { return _physics_frames; }
uint64_t get_idle_frames() const { return _idle_frames; }
bool is_in_physics_frame() const { return _in_physics; }
uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
float get_idle_frame_step() const { return _frame_step; }
float get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
void set_time_scale(float p_scale);
float get_time_scale() const;
void set_frame_delay(uint32_t p_msec);
uint32_t get_frame_delay() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const String &p_name) const;
Object *get_singleton_object(const String &p_name) const;
_FORCE_INLINE_ bool get_use_gpu_pixel_snap() const { return _gpu_pixel_snap; }
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) {
editor_hint = p_enabled;
}
_FORCE_INLINE_ bool is_editor_hint() const {
return editor_hint;
}
#else
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_editor_hint() const {
return false;
}
#endif
void add_global(const String &p_name, const Variant &p_global);
Variant get_global(const String &p_name);
void remove_global(const String &p_name);
bool has_global(const String &p_name);
Dictionary get_globals();
Dictionary get_version_info() const;
Dictionary get_author_info() const;
Array get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
Engine();
virtual ~Engine() {}
private:
friend class Main;
uint64_t frames_drawn;
uint32_t _frame_delay;
uint64_t _frame_ticks;
float _frame_step;
int ips;
float physics_jitter_fix;
float _fps;
int _target_fps;
float _time_scale;
bool _gpu_pixel_snap;
uint64_t _physics_frames;
float _physics_interpolation_fraction;
bool _occlusion_culling_active;
uint64_t _idle_frames;
bool _in_physics;
List<Singleton> singletons;
RBMap<StringName, Object *> singleton_ptrs;
bool editor_hint;
HashMap<String, Variant> _globals;
static Engine *singleton;
};
#endif // ENGINE_H