pandemonium_engine_minimal/servers/navigation_2d_server.cpp
2023-12-14 21:54:22 +01:00

445 lines
26 KiB
C++

/*************************************************************************/
/* navigation_2d_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "servers/navigation_2d_server.h"
#include "core/config/project_settings.h"
#include "navigation/navigation_path_query_parameters_2d.h"
#include "navigation/navigation_path_query_result_2d.h"
#include "servers/navigation_server.h"
Navigation2DServer *Navigation2DServer::singleton = nullptr;
void Navigation2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_maps"), &Navigation2DServer::get_maps);
ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create);
ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active);
ClassDB::bind_method(D_METHOD("map_is_active", "map"), &Navigation2DServer::map_is_active);
ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size);
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size);
ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &Navigation2DServer::map_set_use_edge_connections);
ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &Navigation2DServer::map_get_use_edge_connections);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &Navigation2DServer::map_set_link_connection_radius);
ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &Navigation2DServer::map_get_link_connection_radius);
ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &Navigation2DServer::map_get_path, 1);
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &Navigation2DServer::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &Navigation2DServer::map_get_closest_point_owner);
ClassDB::bind_method(D_METHOD("map_get_links", "map"), &Navigation2DServer::map_get_links);
ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &Navigation2DServer::map_get_regions);
ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &Navigation2DServer::map_get_agents);
ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &Navigation2DServer::map_get_obstacles);
ClassDB::bind_method(D_METHOD("map_force_update", "map"), &Navigation2DServer::map_force_update);
ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create);
ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &Navigation2DServer::region_set_enabled);
ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &Navigation2DServer::region_get_enabled);
ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &Navigation2DServer::region_set_use_edge_connections);
ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &Navigation2DServer::region_get_use_edge_connections);
ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &Navigation2DServer::region_set_enter_cost);
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &Navigation2DServer::region_get_enter_cost);
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &Navigation2DServer::region_set_travel_cost);
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &Navigation2DServer::region_get_travel_cost);
ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &Navigation2DServer::region_set_owner_id);
ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &Navigation2DServer::region_get_owner_id);
ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &Navigation2DServer::region_owns_point);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map);
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &Navigation2DServer::region_get_map);
ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &Navigation2DServer::region_set_navigation_layers);
ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &Navigation2DServer::region_get_navigation_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform);
ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "nav_poly"), &Navigation2DServer::region_set_navigation_polygon);
ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &Navigation2DServer::region_get_connections_count);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &Navigation2DServer::region_get_connection_pathway_start);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &Navigation2DServer::region_get_connection_pathway_end);
ClassDB::bind_method(D_METHOD("link_create"), &Navigation2DServer::link_create);
ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &Navigation2DServer::link_set_map);
ClassDB::bind_method(D_METHOD("link_get_map", "link"), &Navigation2DServer::link_get_map);
ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &Navigation2DServer::link_set_enabled);
ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &Navigation2DServer::link_get_enabled);
ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &Navigation2DServer::link_set_bidirectional);
ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &Navigation2DServer::link_is_bidirectional);
ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &Navigation2DServer::link_set_navigation_layers);
ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &Navigation2DServer::link_get_navigation_layers);
ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &Navigation2DServer::link_set_start_position);
ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &Navigation2DServer::link_get_start_position);
ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &Navigation2DServer::link_set_end_position);
ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &Navigation2DServer::link_get_end_position);
ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &Navigation2DServer::link_set_enter_cost);
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &Navigation2DServer::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &Navigation2DServer::link_set_travel_cost);
ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &Navigation2DServer::link_get_travel_cost);
ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &Navigation2DServer::link_set_owner_id);
ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &Navigation2DServer::link_get_owner_id);
ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &Navigation2DServer::agent_set_avoidance_enabled);
ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &Navigation2DServer::agent_get_avoidance_enabled);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map);
ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &Navigation2DServer::agent_get_map);
ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &Navigation2DServer::agent_set_paused);
ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &Navigation2DServer::agent_get_paused);
ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_distance);
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors);
ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &Navigation2DServer::agent_set_time_horizon_agents);
ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &Navigation2DServer::agent_set_time_horizon_obstacles);
ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius);
ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed);
ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &Navigation2DServer::agent_set_velocity_forced);
ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity);
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position);
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed);
ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "object_id", "method", "userdata"), &Navigation2DServer::agent_set_avoidance_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &Navigation2DServer::agent_set_avoidance_layers);
ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &Navigation2DServer::agent_set_avoidance_mask);
ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &Navigation2DServer::agent_set_avoidance_priority);
ClassDB::bind_method(D_METHOD("obstacle_create"), &Navigation2DServer::obstacle_create);
ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &Navigation2DServer::obstacle_set_avoidance_enabled);
ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &Navigation2DServer::obstacle_get_avoidance_enabled);
ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &Navigation2DServer::obstacle_set_map);
ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &Navigation2DServer::obstacle_get_map);
ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &Navigation2DServer::obstacle_set_radius);
ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &Navigation2DServer::obstacle_set_velocity);
ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &Navigation2DServer::obstacle_set_paused);
ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &Navigation2DServer::obstacle_get_paused);
ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &Navigation2DServer::obstacle_set_position);
ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &Navigation2DServer::obstacle_set_vertices);
ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &Navigation2DServer::obstacle_set_avoidance_layers);
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Navigation2DServer::free);
ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &Navigation2DServer::set_debug_enabled);
ClassDB::bind_method(D_METHOD("get_debug_enabled"), &Navigation2DServer::get_debug_enabled);
#ifdef DEBUG_ENABLED
ClassDB::bind_method(D_METHOD("_emit_navigation_debug_changed_signal"), &Navigation2DServer::_emit_navigation_debug_changed_signal);
#endif // DEBUG_ENABLED
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
}
void Navigation2DServer::init() {
#ifdef DEBUG_ENABLED
NavigationServer::get_singleton()->connect("navigation_debug_changed", this, "_emit_navigation_debug_changed_signal");
#endif // DEBUG_ENABLED
}
void Navigation2DServer::finish() {
}
void Navigation2DServer::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const {
ERR_FAIL_COND(!p_query_parameters.is_valid());
ERR_FAIL_COND(!p_query_result.is_valid());
const NavigationUtilities::PathQueryResult2D _query_result = _query_path(p_query_parameters->get_parameters());
p_query_result->set_from_query_result(_query_result);
}
Navigation2DServer::Navigation2DServer() {
singleton = this;
}
Navigation2DServer::~Navigation2DServer() {
singleton = nullptr;
}
#ifdef DEBUG_ENABLED
void Navigation2DServer::_emit_navigation_debug_changed_signal() {
emit_signal("navigation_debug_changed");
}
#endif // DEBUG_ENABLED
void Navigation2DServer::set_debug_enabled(bool p_enabled) {
NavigationServer::get_singleton()->set_debug_enabled(p_enabled);
}
bool Navigation2DServer::get_debug_enabled() const {
return NavigationServer::get_singleton()->get_debug_enabled();
}
#ifdef DEBUG_ENABLED
void Navigation2DServer::set_debug_navigation_enabled(bool p_enabled) {
NavigationServer::get_singleton()->set_debug_navigation_enabled(p_enabled);
}
bool Navigation2DServer::get_debug_navigation_enabled() const {
return NavigationServer::get_singleton()->get_debug_navigation_enabled();
}
void Navigation2DServer::set_debug_avoidance_enabled(bool p_enabled) {
NavigationServer::get_singleton()->set_debug_avoidance_enabled(p_enabled);
}
bool Navigation2DServer::get_debug_avoidance_enabled() const {
return NavigationServer::get_singleton()->get_debug_avoidance_enabled();
}
void Navigation2DServer::set_debug_navigation_edge_connection_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_edge_connection_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_edge_connection_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_edge_connection_color();
}
void Navigation2DServer::set_debug_navigation_geometry_face_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_geometry_face_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_geometry_face_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_geometry_face_color();
}
void Navigation2DServer::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_geometry_face_disabled_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_geometry_face_disabled_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_geometry_face_disabled_color();
}
void Navigation2DServer::set_debug_navigation_geometry_edge_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_geometry_edge_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_geometry_edge_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_geometry_edge_color();
}
void Navigation2DServer::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_geometry_edge_disabled_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_geometry_edge_disabled_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_geometry_edge_disabled_color();
}
void Navigation2DServer::set_debug_navigation_enable_edge_connections(const bool p_value) {
NavigationServer::get_singleton()->set_debug_navigation_enable_edge_connections(p_value);
}
bool Navigation2DServer::get_debug_navigation_enable_edge_connections() const {
return NavigationServer::get_singleton()->get_debug_navigation_enable_edge_connections();
}
void Navigation2DServer::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
NavigationServer::get_singleton()->set_debug_navigation_enable_geometry_face_random_color(p_value);
}
bool Navigation2DServer::get_debug_navigation_enable_geometry_face_random_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
}
void Navigation2DServer::set_debug_navigation_enable_edge_lines(const bool p_value) {
NavigationServer::get_singleton()->set_debug_navigation_enable_edge_lines(p_value);
}
bool Navigation2DServer::get_debug_navigation_enable_edge_lines() const {
return NavigationServer::get_singleton()->get_debug_navigation_enable_edge_lines();
}
void Navigation2DServer::set_debug_navigation_link_connection_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_link_connection_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_link_connection_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_link_connection_color();
}
void Navigation2DServer::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_link_connection_disabled_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_link_connection_disabled_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_link_connection_disabled_color();
}
void Navigation2DServer::set_debug_navigation_agent_path_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_agent_path_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_agent_path_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_agent_path_color();
}
void Navigation2DServer::set_debug_navigation_enable_agent_paths(const bool p_value) {
NavigationServer::get_singleton()->set_debug_navigation_enable_agent_paths(p_value);
}
bool Navigation2DServer::get_debug_navigation_enable_agent_paths() const {
return NavigationServer::get_singleton()->get_debug_navigation_enable_agent_paths();
}
void Navigation2DServer::set_debug_navigation_agent_path_point_size(float p_point_size) {
NavigationServer::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size);
}
float Navigation2DServer::get_debug_navigation_agent_path_point_size() const {
return NavigationServer::get_singleton()->get_debug_navigation_agent_path_point_size();
}
void Navigation2DServer::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {
NavigationServer::get_singleton()->set_debug_navigation_avoidance_enable_agents_radius(p_value);
}
bool Navigation2DServer::get_debug_navigation_avoidance_enable_agents_radius() const {
return NavigationServer::get_singleton()->get_debug_navigation_avoidance_enable_agents_radius();
}
void Navigation2DServer::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {
NavigationServer::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_radius(p_value);
}
bool Navigation2DServer::get_debug_navigation_avoidance_enable_obstacles_radius() const {
return NavigationServer::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius();
}
void Navigation2DServer::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_avoidance_agents_radius_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_avoidance_agents_radius_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_avoidance_agents_radius_color();
}
void Navigation2DServer::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_avoidance_obstacles_radius_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_avoidance_obstacles_radius_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color();
}
void Navigation2DServer::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_face_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_color();
}
void Navigation2DServer::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_face_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_color();
}
void Navigation2DServer::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_color();
}
void Navigation2DServer::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {
NavigationServer::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(p_color);
}
Color Navigation2DServer::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {
return NavigationServer::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_color();
}
void Navigation2DServer::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {
NavigationServer::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_static(p_value);
}
bool Navigation2DServer::get_debug_navigation_avoidance_enable_obstacles_static() const {
return NavigationServer::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static();
}
#endif
Vector<Navigation2DServerManager::ClassInfo> Navigation2DServerManager::navigation_servers;
int Navigation2DServerManager::default_server_id = -1;
int Navigation2DServerManager::default_server_priority = -1;
const String Navigation2DServerManager::setting_property_name("navigation/2d/navigation_engine");
void Navigation2DServerManager::on_servers_changed() {
String navigation_servers2("DEFAULT");
for (int i = get_servers_count() - 1; 0 <= i; --i) {
navigation_servers2 += "," + get_server_name(i);
}
ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, navigation_servers2));
}
void Navigation2DServerManager::register_server(const String &p_name, CreateNavigation2DServerCallback p_creat_callback) {
ERR_FAIL_COND(!p_creat_callback);
ERR_FAIL_COND(find_server_id(p_name) != -1);
navigation_servers.push_back(ClassInfo(p_name, p_creat_callback));
on_servers_changed();
}
void Navigation2DServerManager::set_default_server(const String &p_name, int p_priority) {
const int id = find_server_id(p_name);
ERR_FAIL_COND(id == -1); // Not found
if (default_server_priority < p_priority) {
default_server_id = id;
default_server_priority = p_priority;
}
}
int Navigation2DServerManager::find_server_id(const String &p_name) {
for (int i = navigation_servers.size() - 1; 0 <= i; --i) {
if (p_name == navigation_servers[i].name) {
return i;
}
}
return -1;
}
int Navigation2DServerManager::get_servers_count() {
return navigation_servers.size();
}
String Navigation2DServerManager::get_server_name(int p_id) {
ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
return navigation_servers[p_id].name;
}
Navigation2DServer *Navigation2DServerManager::new_default_server() {
ERR_FAIL_COND_V(default_server_id == -1, nullptr);
return navigation_servers[default_server_id].create_callback();
}
Navigation2DServer *Navigation2DServerManager::new_server(const String &p_name) {
int id = find_server_id(p_name);
if (id == -1) {
return nullptr;
} else {
return navigation_servers[id].create_callback();
}
}