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https://github.com/Relintai/pandemonium_engine_minimal.git
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34 lines
1.9 KiB
XML
34 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GridContainer" inherits="Container" version="4.2">
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<brief_description>
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Grid container used to arrange Control-derived children in a grid like layout.
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</brief_description>
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<description>
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GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
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Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically.
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[b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.
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</description>
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<tutorials>
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<link title="GUI containers">$DOCS_URL/tutorials/ui/gui_containers.md</link>
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<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
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The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout.
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</member>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
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</members>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="hseparation" data_type="constant" type="int" default="4">
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The horizontal separation of children nodes.
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</theme_item>
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<theme_item name="vseparation" data_type="constant" type="int" default="4">
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The vertical separation of children nodes.
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</theme_item>
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</theme_items>
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</class>
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