mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-12-21 16:56:50 +01:00
74 lines
1.2 KiB
GLSL
74 lines
1.2 KiB
GLSL
/* clang-format off */
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[vertex]
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#ifdef USE_GLES_OVER_GL
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#define lowp
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#define mediump
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#define highp
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#else
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precision highp float;
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precision highp int;
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#endif
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attribute highp vec4 vertex_attrib; // attrib:0
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/* clang-format on */
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attribute vec2 uv_in; // attrib:4
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attribute vec2 uv2_in; // attrib:5
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varying vec2 uv_interp;
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varying vec2 uv2_interp;
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#ifdef USE_COPY_SECTION
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uniform highp vec4 copy_section;
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#endif
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void main() {
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uv_interp = uv_in;
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uv2_interp = uv2_in;
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gl_Position = vertex_attrib;
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#ifdef USE_COPY_SECTION
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uv_interp = copy_section.xy + uv_interp * copy_section.zw;
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gl_Position.xy = (copy_section.xy + (gl_Position.xy * 0.5 + 0.5) * copy_section.zw) * 2.0 - 1.0;
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#endif
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}
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/* clang-format off */
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[fragment]
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#define M_PI 3.14159265359
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#ifdef USE_GLES_OVER_GL
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#define lowp
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#define mediump
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#define highp
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#else
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#if defined(USE_HIGHP_PRECISION)
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precision highp float;
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precision highp int;
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#else
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precision mediump float;
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precision mediump int;
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#endif
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#endif
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varying vec2 uv_interp;
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/* clang-format on */
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uniform sampler2D source; // texunit:0
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varying vec2 uv2_interp;
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void main() {
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vec4 color = texture2D(source, uv_interp);
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#ifdef USE_NO_ALPHA
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color.a = 1.0;
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#endif
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gl_FragColor = color;
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}
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