mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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39 lines
2.7 KiB
XML
39 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouseMotion" inherits="InputEventMouse" version="4.2">
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<brief_description>
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Input event type for mouse motion events.
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</brief_description>
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<description>
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Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
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[b]Note:[/b] The behavior of this event is affected by the value of [member Input.use_accumulated_input]. When set to [code]true[/code] (default), mouse/pen motion events received from the OS will be merged to emit an accumulated event only once per frame rendered at most. When set to [code]false[/code], the events will be emitted as received, which means that they can be emitted multiple times per frame rendered, allowing for precise input reporting at the expense of CPU usage.
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[b]Note:[/b] If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly.
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</description>
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<tutorials>
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<link title="Mouse and input coordinates">$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.md</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="pen_inverted" type="bool" setter="set_pen_inverted" getter="get_pen_inverted" default="false">
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Returns [code]true[/code] when using the eraser end of a stylus pen.
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[b]Note:[/b] This property is implemented on Linux, macOS and Windows.
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</member>
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<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
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Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
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</member>
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<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
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The mouse position relative to the previous position (position at the last frame).
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[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
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</member>
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<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
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The mouse speed in pixels per second.
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</member>
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<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2( 0, 0 )">
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Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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