mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
// test_all.cpp
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/*
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* FRT - A Godot platform targeting single board computers
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* Copyright (c) 2017-2019 Emanuele Fornara
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
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#include "frt.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <assert.h>
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#include "dl/gles2.gen.h"
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#include "bits/frt_app_impl.h"
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using namespace frt;
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App *app;
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Env env;
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ContextGL *gl;
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static struct Handler : public Keyboard::Handler, public Mouse::Handler {
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void handle_keyboard_key(int gd_code, bool pressed, uint32_t unicode, bool echo) {
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InputModifierState st;
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env.keyboard->get_modifier_state(st);
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printf("%c%c%c%c '%c' %010x %10d %08X %c %-10s\n",
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st.shift ? 'S' : '-',
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st.alt ? 'A' : '-',
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st.control ? 'C' : '-',
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st.meta ? 'M' : '-',
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gd_code < 128 && isprint(gd_code) ? gd_code : '.', gd_code,
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gd_code,
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unicode,
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echo ? '+' : '.',
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pressed ? "pressed" : "released");
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if (st.meta && gd_code == 'Q')
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app->quit();
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}
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const char *button2string(Mouse::Button button) {
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switch (button) {
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case Mouse::Left:
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return "left";
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case Mouse::Middle:
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return "middle";
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case Mouse::Right:
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return "right";
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case Mouse::WheelUp:
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return "wheel_up";
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case Mouse::WheelDown:
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return "wheel_down";
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default:
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assert(0);
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}
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}
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void handle_mouse_button(Mouse::Button button, bool pressed) {
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Vec2 pos = env.mouse->get_pos();
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printf("%-10s %-10s (%d,%d)\n", button2string(button),
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pressed ? "pressed" : "released", pos.x, pos.y);
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}
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void handle_mouse_motion(Vec2 pos) {
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printf("%4d %4d motion\n", pos.x, pos.y);
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}
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} handler;
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int main(int argc, char *argv[]) {
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app = App::instance();
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EnvProbe *env_probe = (EnvProbe *)app->probe("envprobe");
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assert(env_probe);
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env_probe->probe_env(&env);
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assert(env.video);
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assert(env.keyboard);
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assert(env.mouse);
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env.keyboard->set_handler(&handler);
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env.mouse->set_handler(&handler);
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Vec2 size(640, 480);
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gl = env.video->create_the_gl_context(2, size);
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assert(gl);
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gl->initialize();
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gl->make_current();
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glClearColor(0.0, 0.0, 0.5, 1.0);
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while (app->is_running()) {
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glClear(GL_COLOR_BUFFER_BIT);
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app->dispatch_events();
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gl->swap_buffers();
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}
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env.mouse->cleanup();
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env.keyboard->cleanup();
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env.video->cleanup();
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}
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